FANDOM


Taurus Judge
Taurus Judge Render
Class
Icon RiflemanIcon MedicIcon EngineerIcon Sniper
Obtention
Taurus Judge Warbox
Repair Cost
Full repair - 3500Currency Dollars
Damage Multipliers
Head:2.0x, Body:1.5x, Arms:1.5x, Legs:1.4x.
Stats
Damage 200 (40x5)
Range 3
Rate of Fire 190
Aim Accuracy 9
Hip Accuracy 1
Ammunition Capacity 5/25
Additional Information
Damage Minimum 70 (14x5)
Damage Drop 15/m
Reload Duration 2.85s
Zoom in/out Duration 80ms / 1ms
Select/Deselect Duration 140ms / 200ms
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 6 / 8.8 2.4 / 3.85
Crouch 4.8 / 6.6 1.8 / 3.3
Prone 4.8 / 4.4 1.8 / 3.3
Walk 6.6 / 8.8 2.4 / 3.85
Sprint 9 / 11 -
Jump 10.8 / 13.2 3 / 6.05
Knockdown 4.5 / 8.25 3.6 / 8.25
Spread Attack
22
Spread Decay
20
Recoil
Recoil Attack
StanceNormalZoomed
Stand 165 148.5
Crouch 165 107.25
Prone 165 82.5
Walk 173.25 132
Sprint 165 -
Jump 214.5 247.5
Recoil Max
StanceNormalZoomed
Stand 360 270
Crouch 342 324
Prone 324 288
Walk 378 324
Jump 468 540
Recoil Decay
StanceNormalZoomed
Stand 220 99
Crouch 220 70
Prone 220 66
Walk 224 99
Jump 286 330
Recoil Decay Delay
55
Recoil Smoothness
15
Recoil Randomness
0.1

Taurus Judge is an extremely powerful revolver that uses .410 shotgun shells for ammo. Due to the short barrel, the pellet spread is enormous and makes the gun less effective at distance. Point-blank, however, the Judge kicks like a horse. Ammunition size and weight limit the cylinder to only 5 rounds.
  — Item Description 

The Taurus Judge is a Pistol.

OverviewEdit

The Taurus Judge is an unique revolver-type pistol modified to shoot buckshot shells, allowing its tactical applications to rival that of a light semi-automatic shotgun. The damage per shot is poor, but its 1.5x damage multipliers to the body and 1.4x to the limbs allows it to kill most soft targets within a single shot at close quarters. It has a rather low rate of fire and an ammunition capacity of just 5 shells, a trait not helped by a long and tedious reload duration. The enormous spread and extremely low effective range makes it ineffective for distances beyond 3 meters, but its damage potential makes it an extremely effective choice for CQB operations.

AttachmentsEdit

Scope:

  • EOTech 553
  • TRUGLO Red Dot Sight
Community content is available under CC-BY-SA unless otherwise noted.