Daily Login FeatureEdit
This feature encourages consecutive daily logins, giving you rewards.
- Day 1 – Silver Reward Warbox
- Day 2 – XP Boost (15%)
- Day 3 – Silver Reward Warbox
- Day 4 – VP Boost (15%)
- Day 5 – Silver Reward Warbox
- Day 6 – Money Boost (15%)
- Day 7 – Silver Reward Warbox
- Day 8 – VIP Boost (3 Days)
- Day 9 – Gold Reward Warbox
Log in daily! The more consecutively you log on, the more lucrative the rewards are!
The rewards may change with the updates.
Rewards change in specific events.
You can play Warface casually, the matching (looking for a game) system is adequate (waiting takes from 1-65 minutes) , if not without faults, and the missions usually take from 10 to 30 minutes, depending on the difficulty. The mission duration makes it easy for people to pop onto the game for a mission or two, instead of having to dedicate large amounts of time to Warface.
There's also a large bonus for casual mission players (new PvE missions appear every 24 hours). If you play only a few missions a day, then you will have a new mission to look forward to every day (However, if you play dozens of missions a day, then the 5 available missions will quickly turn into a grind).
However, all (permanent and non-default) items need to be repaired regularly and all buffs in the game are temporary; they can last from anywhere from 10 hours to one month (if used conservatively). As with most of the other free-to-play multiplayer FPS games, casual gamers may find themselves under-equipped, under-powered, and progressing much slower than the more competitive/paying players. But every f2p thing is still unlockable with time, and Warface is definitely plenty of fun for all players.
One of the biggest complaints on the Warface forums is how hard it is to make money in the game. It isn't generally the price of the new equipment; rather, it is the repair costs of said equipment that causes plenty of complaints. Often reward for successfully completed mission would barely cover the cost of repairs, worse yet failed missions are pure loss. Here are a few tips to help you gain more money:
- Complete the Easy and Normal PvEs at least once a day as they grant a "First victory daily bonus".
- Default equipment does not require repairs. It is possible to complete ANY mission with default equipment, and certainly easy missions. While it is tempting to bring the best equipment you have to the mission it is much more sound to save the high end weapons and armor for the the hard PvE missions or the occasional PvP match. This way, your gun will help you win fights that you would have otherwise lost, while default weapons will get you through easy missions with adequate payout and no maintenance cost. However, default equipment are usually weak, so it is preferred to
- Try to fit in a PvP match or two; Some players have found that PvP matches reap more rewards than the Co-op missions, albeit with them being harder. Naturally this method relies on your abilities in PvP. Hard missions are typically the most profitable.
- As a last resort, buy money boosts which will increase the payouts of the missions. This probably isn’t an effective solution if you are casual player, and it will only show its value on completed missions; failed missions return few enough rewards that a money boost is hardly noticeable.
- The Hydra specops rewards a lot of Money if you reach higher waves (16+), in comparably short time.
Tips for respective Spec ops/Survival missions (not in specific order) Edit
- For maximum crowns, you need to be fast to complete the mission and exterminate a ton of enemies. And since everyone moves at the same speed while holding the mobile shield, SED is recommended, since it can tank a lot of damage, so it can ignore the 2 heavy cobras and walk forward without stopping while teammates provide cover fire. This will negate the need to stop and put down the device, wasting less time.
- To get more kills, DO NOT put silencers on where Noda tells you to. This calls in reinforcements, which means more Blackwood bodies to pile, giving you more kill score.
- When facing the dual SED-2s, take both down simultaneously OR distract the other SED-2. You don't want to get naded when pulling out a SED's backplate.
- When facing the Firestarter, 4 teammates should attack from all 4 passageways while 1 medic/engineer should protect and heal teammates in the outer ring. This will make the Firestarter confused and unable to decide who to burn.
- At wave 2, the Firestarter can move around the outer ring, so 3 teammates should lead it around the outer ring, while the 2 other teammates assault from behind. Since the ring is circular, it messes up the fire's straight path, decreasing range of the flammenwerfer.
- At boss wave 3, the walls drop, the Firestarter can move anywhere it wants, but remember the attack range of it is half a passageway, hence you and your teammates can quickly light it up from a distance. ALWAYS remember to remove its backplate when it's down, or else its armor will regen and you'll have to start all over.
- Down bosses/SED-2s where their back isn't facing a wall, or else no one can rip off the SED-2's spine and it'll regen all of its AP. Same goes for heavy gunner, don't let it reload with its back facing a wall.
- Worker drones and Infected cyborgs are free farmable kills.
- Fire guided missiles at the most dangerous targets first.
Be nice to your medic and/or engineerEdit
The team medic/engineer is the only thing standing between a healthy, 5-person squad, and a single Rifleman who would be lucky to reach the next checkpoint alive.
If you want to be revived, or healed for that matter, try not to stray out into enemy fire attempting to be Rambo or get some kind of 360-no scope. Rather, try to think tactically like John Wick in order to take less damage and bring the hurt onto the enemy. Everyone dies eventually, but try to make it easy on your medic and die some place nice where it would be easy to revive you. Medics won't go out in the open or into the group of enemies just because you were dumb enough to rush 10 men enemy squad alone. Use cover, stay with the team, avoid open spaces - this will make medic's job easier and your chances or revival much better.
Defibrillators need time to recharge, once you are revived do not rush back into the fray, get out from under fire, let medic heal you completely, take stock of the tactical situation. If you die immediately after the revive medic will not be able to help you.
When the squad dies it is usually the medic that is blamed. Usually by someone who died recklessly. Insulting the medic won't gain you anything, but might mean you'll lose the healer altogether. If you really do think the medic is bad, coach him rather than simply criticise. In fact, this advice applies to all the classes except SED, the only class that can afford to go rambo.
You have all the time in the worldEdit
The co-op mission score does not affect the payout unless you go afk, but it does affect the crown reward, so it is tempting to rush forward. However, getting killed will not get you those crowns, so think tactically, don't take unnecessary risks, and help out your teammates.
Know the missionEdit
Missions are repeatable: play the mission several times and familiarize yourself with the map, available routes, NPC spawn locations, scripted events, ambush spots and try to find tactical positions for each of the 5 classes. If you are playing Hardcore co-op, be aware that friendly fire is on! A couple of stray bullets won't hurt, However if you unload a clip on to your friends you'll find that they will die and they will not be happy.
Know your teamEdit
It’s best if you’re playing with someone you have played with before, have voice chat to coordinate team actions, and so on. If you don't have that, take some time to figure out your teammates – do they seem to know what they are doing? Do they like to rush or do they take time to heal and restock? Are they lone wolfs or do they try to work as a team? Keep in mind that the harder co-op missions are just about impossible to complete without some sort of teamwork.
Know the situationEdit
You can know what the mission is down to every single rock, but you can't predict what will happen. Check the actual situation before going forward, avoid tunnel vision, check your six, etc. Charging into a group of riot shield npcs is a bad time to realize that your team has been picked off by snipers. Nevertheless, rushing shield troops is never a viable tactic.
Stay with the team! There are times when it’s advantageous to split up (fighting the Heavy Gunner for instance), but even then try on the side of caution. Finding yourself fighting 4 or 5 Blackwood troops alone is not pleasant, or worse yet going alone against Riot-Shield Soldier! Staying together ensures that you will always have at least 1 person backing you up, in case you get wounded, need ammo, a boost up, or (continuing with the example) killing a Riot-Shielder.
Make sure there is at least 1 person covering you before you push forward!
Cover is available, use itEdit
The mission maps provide a lot of cover – use it. Keep in mind not all cover works the same: wooden planks will make it harder for the enemy to target you but bullets still go straight through it so you may still take damage; a burned out car might provide a good cover if you kneel behind it, but a sniper on a higher ground might still have an right angle to hit you.
Get out from under the fire. It should be your #1 priority to get to cover if you're being shot at; furthermore, don't try to shoot back. Chances are you'll miss, and in the time it took you to shoot and get killed, you could have slid into cover. Once you get to cover, stay there! You might not have a clear shot at the enemy from your position – let your teammates to take care of it, or consider the tactical situation and move to a better position… but moving out into the open will just get you killed.
If the cover is not working – move. It is not uncommon to see a player stay behind a wooden wall even though still taking damage. Or for a player to be hit by a Blackwood sniper once every few seconds but remain in place relying on the medic to heal him between the hits. This is a horrible "tactic", as it is neither helping your teammates nor disposing of the enemy.
And everything above is especially important during the defensive missions, whether you are defending against the waves of soldiers or say a gunship. You have to remember that important thing isn’t how many people you’ve killed, it’s how many people failed to kill you that matters; Hide, use cover, don’t stray too far from the team, cover your teammates, and wait for the clear shot. Ultimately, it is more beneficial to the team for the players to stay alive, not to kill as many Blackwood as possible before they die.
Note : Some of the mech missions give you cover such as burned out cars. If you hide behind one of these during the mech's rocket barrage, you may find yourself without cover soon, because the mech can destroy these barriers. Thus the explosion may cause damage to nearby players. However, there is a way to stop the mech from firing.Go to a corner where the mech cannot move towards you due to its size. Make sure the rockets are facing a wall, point blank. The mech's code stops it from firing if splash can hit it, hence it will look at you sadly while you can destroy it with ease.
- Don’t underestimate your handgun, even the most basic ones have surprising range and considerable accuracy. Handguns might lack stopping power, but you can still take out snipers at an appreciable distance with your sidearm.
- Defibrillator can be used as a melee weapon – it is slow, but very powerful. Most importantly, defibrillators deal massive amounts of damage to Heavy Gunners: wait until the Juggernaut begins to reload, run up to it and shock. It will work regardless of whether you attack from the back or not, but it will deliver a lot more damage if you apply shock directly to power unit. Be careful while doing this, as the gunner can still deal massive amounts of damage to you!
- Shotgun – Absolutely devastating at close range, it can easily dispose of enemies within a few meters. It might feel counter intuitive, but you might actually want to charge toward the enemy (dive and slide if necessary to avoid some of the fire) to deliver the shot point blank. Keep in mind most shotguns are slow firing and very slow to reload so try to keep the weapon fully loaded, reloading in the middle of the fight cost valuable seconds and might cost you your life, so use time downtime to reload. On the other hand remember that most shotguns reload one slug at a time and can be fired even in the middle of reloading! Use this to your advantage!
- Revive other medics first. If you have to choose between more fallen teammates, always pick the medic. He can immediately revive too.
- Recognize the lost causes – one thing you have to accept as a medic is that you can’t save everyone, and some aren’t worth saving either. You won’t help anyone by dying yourself, so learn to recognize lost causes. If teammate dies in the open in a spot covered by two enemy snipers and a machine gun emplacement – trying to resurrect him will simply add your body on top of his. Leave him; you will serve your squad better by healing those who know how to use cover.
- Be prepared to focus on healing. Medics primary role at all times is to keep the squad alive and healthy, but it's twice as true on defensive and safari missions. It is possible and even likely that in such missions you'll never get a chance to deal any damage at all. However without a skilled and dedicated medic such missions inevitably fail.
- Always keep an eye on your ammo count, as a medic both your shotgun and pistol ammo carry capacity is quite low. Finding yourself in the middle of a firefight with no ammo will get you killed. It might not sound very heroic but you need to hide, find effective cover and wait for one of the more observant rifleman in your team to restock you. Don't worry, you will look plenty heroic when you revive your team.
- Playing as a medic is not for everyone, it is probably the most thankless class there is. You will get blamed, shouted at and insulted and often that is if you are playing the class properly, especially if you are playing with less experienced players. But it is also the most varied and tactically challenging class. I would recommend everyone at least try the class out in PvE (you should really try all the classes) so you will gain a better understanding of the mechanics and tactics involved.
- Prone stance will help steady aim and increase accuracy, especially for LMGs. Don't forget to slide into it! Remember to try to corner hug or pie corners if not prone.
- Don't spray and pray. Make the ammo count. In PvE missions, stray bullets from your spray can actually wound/drop enemies. Spraying is also useful to provide suppressive fire, especially if you have a light machine gun
- Refill teammates ammo when they need it! No one likes to run out of ammunition, and you can prevent that.
- Be in the fight, while you shouldn't go rambo, you shouldn't be idle, remember the rifleman is the backbone of any squad, and needs to be in the fight all the time, whether if it's supplying ammo or firing at the enemy.
- Always help the medic with armor or the medic will die easily.
- Make sure to repair your other teammate's as well. Armor may not be as good as health, but it helps keep players alive longer than just health alone.
- Use your claymore in choke points or near areas where you know enemies will pass through. This is extremely useful when clearing any potential threats before proceeding by allowing the enemies to move toward you first. This can work extremely well against heavy troopers, where they can easily one-shot kill a player in Hardcore Co-op and decimate an entire team within seconds if not taken care of quickly. Make sure to back off before the enemy gets close though as the claymore can kill you too.
- The SED jumper works like a defibrillator. Use the same tactic for the defibrillator.
- Avoid doubling up on snipers. It's the only class that has no support ability whatsoever and there's little need for two. If you see someone is already on sniper, change to a different class. A rifleman can usually fill the same niche as a sniper, but has the added bonus of being able to provide the team with ammunition.
- Try to hang back when the team moves forward into battle. A good sniper will pick off enemies from afar and also save their team when being flanked in doing so.
- Prioritize targets on high ground or far away such as Demomen, Spec-Ops,or other snipers, and targets that are a severe risk to your team, such as a shield boi. It is easier for you to pick them off than a scopeless teammate. There is no sense in targeting a shieldless machete wielding enemy that is running towards your team when there is a demoman targeting you on a hill far away. You should never be charging headfirst into a firefight, think tactically.
- Use your pistol in mid/close range situations if need be. Going into scope on your sniper at mid/close range will only limit your FOV. If you run out of ammo in your pistol clip, switching back to your sniper and spraying from the hip can also work in a pinch.
- In PvE - Go for headshots when using semi-auto SRs! One headshot is faster than a couple of body shots and won't eat through your ammo like spraying would. Also, spraying constantly will only nurture bad habits and won't make you any better at aiming.
- This is irrelevant for Bolt Actions, since most of them are 1-hit kill, so ammo depletion rates are the same as headshots, except that you need a bit more adjustment time.
- Snipers should NEVER hipfire. The spread is so ridiculous you can't guarantee a hit within 3 metres.
- Stay away from militants or shieldbearers, they attack you with melee which is lethal to SEDs.
- In Hard mode PvE, avoid firing at a place where teammates are nearby. The high damage and RpM is enough to kill them.
- To counter such, Use a U shaped formation, so 2-4 players can shoot the shieldbearer from the back/side.
Know Your EnemiesEdit
Get to know what sort of enemies would appear before heading into a match. Certain classes were made to eliminate certain types of enemies, so it is best to know the most efficient way of handling a situation. please refer to NPC Enemies for more information about the enemies you will be facing.
Communicate With Your TeamEdit
It is best to communicate with your team, either through normal chat or through quick chat. Quick chat is normally used for asking for a Medic to heal, a Engineer to give armor, or an Assault to give ammo. These requests can be found by pressing F1, then either pressing F1, F2, or F3, depending on what you need. F2, F3, and F4 are also other communication methods. These methods are to normally be used during heated battle. It is best to use the normal chat to discuss a strategy or specify a request. One good example is how to take down the Heavy Gunner, or telling your sniper about the Spec Ops or Demoman. Communication is key to success.