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Heavy Gunner (CO-OP)
Heavy Gunner PVE
Information
Health Points
Easy Normal Hard
4080 8500 20000
Armor Points
0
Primary Weapon
Minigun Render
Damage
Easy Normal Hard
28.5-30 45-45 67.5-67.5
Rate of Fire
Easy Normal Hard
400 400 400
Spread Minimum/Maximum
Easy Normal Hard
12 / 12 6 / 6 2 / 2
Ammunition Capacity
Easy Normal Hard
70 90 120
Reload Duration
Easy Normal Hard
5s 4s 5s

Heavy Gunner (Cold Peak)
Heavy Gunner Cold Peak
Information
Health Points
Hard Ultra
2000 4000
Armor Points
0
Primary Weapon
Minigun Render
Damage
Normal Ultra
30-30 30-30
Rate of Fire
Normal Ultra
400 400
Spread Minimum/Maximum
Normal Ultra
2 / 2 2 / 2
Ammunition Capacity
Normal Ultra
200 200
Reload Duration
Normal Ultra
4s 4s

Heavy Gunner (Hydra)
Heavy Gunner Arena
Information
Health Points
Easy Normal Hard
4080 10200 16007
Armor Points
0
Primary Weapon
Minigun Render
Damage
Easy Normal Hard
48-60 57.6-72 56-70
Rate of Fire
Easy Normal Hard
200 200 200
Spread Minimum/Maximum
Easy Normal Hard
6 / 6 6 / 6 6 / 6
Ammunition Capacity
Easy Normal Hard
25 25 25
Reload Duration
Easy Normal Hard
4s 4s 4s

Heavy Gunner (Heist)
Heavy Gunner Arena
Information
Health Points
Easy Normal Hard
4080 10472 13509
Armor Points
0
Primary Weapon
M60E4 Render
Damage
Easy Normal Hard
28.8-28.8 54-54 63-63
Rate of Fire
Easy Normal Hard
550 550 550
Spread Minimum/Maximum
Easy Normal Hard
6 / 6 6 / 6 6 / 6
Ammunition Capacity
Easy Normal Hard
50 50 50
Reload Duration
Easy Normal Hard
5s 5s 5s

Heavy Gunner (Prison Break)
Heavy Gunner PVE
Information
Health Points
Easy Normal Hard
3400 4500 5000
Armor Points
0
Primary Weapon
Machine Gun Grenade Launcher Machine Gun
Damage
Easy Normal Hard
19-20 16-100 40-50
Rate of Fire
Easy Normal Hard
400 100 200
Spread Minimum/Maximum
Easy Normal Hard
12 / 12 5 / 10 6 / 6
Ammunition Capacity
Easy Normal Hard
70 12 25
Reload Duration
Easy Normal Hard
5s 5.5s 4s





The Heavy Gunner is a Boss of PvE.

Overview[]

A unique type of opponent, which is found only in PvE. This enemy uses a weapon resembling a Gatling gun. His only weakness is the unit in his back, he will not take damage anywhere else. He is also invulnerable to all explosions. He takes damage anywhere when attacked with medic's Defibrillator or engineer's SED jumper.

White Shark[]

The Hard CO-OP version will appear on Wave 12. Shieldbearers will start appearing on Wave 12 if the Heavy Gunner is killed.

Cold Peak[]

Normal version will appear on Wave 1 of Ambush and Ultra version will appear on Wave 5 of Zenith. Additional Heavy Gunners can appear if secondary objectives are failed.

Hydra[]

Will appear on Wave 10.

Heist[]

Will appear on Wave 10 if the G15 Pteranodon doesn't appear. Can attack with melee dealing high damage.

Prison Break[]

Heavy Gunners appear on Wave 5 of each Stage.

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