mNo edit summary |
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|align="center"|[[File:Chromium Head Module Render.png|120px|Chromium Head Module]] |
|align="center"|[[File:Chromium Head Module Render.png|120px|Chromium Head Module]] |
||
|align="center"| +60% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
|align="center"| +60% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
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+ | |- |
||
+ | |align="center"|[[Mercury Head Module]] |
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+ | |align="center"|[[File:Mercury Head Module Render.png|120px|Mercury Head Module]] |
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+ | |align="center"| -60% Blindness Effect<br />-40% Blindness Duration<br />Detects mines within 7 meters |
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|} |
|} |
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===Event=== |
===Event=== |
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|align="center"|{{SED}} |
|align="center"|{{SED}} |
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|align="center"|350 Armor Points<br />Reduces bullet damage by 15<br />+30% Explosive Protection<br />Regenerates 1 HP/s (after 1 second without taking damage) |
|align="center"|350 Armor Points<br />Reduces bullet damage by 15<br />+30% Explosive Protection<br />Regenerates 1 HP/s (after 1 second without taking damage) |
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+ | |- |
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+ | |align="center"|[[Mercury Body Module]] |
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+ | |align="center"|[[File:Mercury Body Module Render.png|120px|link=Mercury Body Module]] |
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+ | |align="center"|{{SED}} |
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+ | |align="center"|330 Armor Points<br />Reduces bullet damage by 15<br />+32% Explosive Protection<br />Regenerates 1 HP/s (after 1 second without taking damage) |
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|} |
|} |
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===Event=== |
===Event=== |
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|align="center"|{{SED}} |
|align="center"|{{SED}} |
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|align="center"| +20% Arm Protection<br />-10% Select/Deselect Duration |
|align="center"| +20% Arm Protection<br />-10% Select/Deselect Duration |
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+ | |- |
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+ | |align="center"|[[Mercury Hands Module]] |
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+ | |align="center"|[[File:Mercury Hands Module Render.png|100px|Mercury Hands Module]] |
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+ | |align="center"|{{SED}} |
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+ | |align="center"| +20% Arm Protection<br />-20% Select/Deselect Duration |
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|} |
|} |
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===Event=== |
===Event=== |
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|align="center"|[[File:Wolfram Legs Module Render.png|100px|Wolfram Legs Module]] |
|align="center"|[[File:Wolfram Legs Module Render.png|100px|Wolfram Legs Module]] |
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|align="center"|{{SED}} |
|align="center"|{{SED}} |
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− | |align="center"| +10% Leg Protection<br />-15% Sprint Speed<br />+900% Sprint Stamina<br />-40% Slide Duration |
+ | |align="center"| +10% Leg Protection<br />-15% Sprint Speed<br />+900% Sprint Stamina<br />-45% Strafe Speed<br />-40% Slide Duration |
|- |
|- |
||
|align="center"|[[Chromium Legs Module]] |
|align="center"|[[Chromium Legs Module]] |
||
|align="center"|[[File:Chromium Legs Module Render.png|100px|Chromium Legs Module]] |
|align="center"|[[File:Chromium Legs Module Render.png|100px|Chromium Legs Module]] |
||
|align="center"|{{SED}} |
|align="center"|{{SED}} |
||
− | |align="center"| +20% Leg Protection<br />-15% Sprint Speed<br />+900% Sprint Stamina<br />-40% Slide Duration |
+ | |align="center"| +20% Leg Protection<br />-15% Sprint Speed<br />+900% Sprint Stamina<br />-45% Strafe Speed<br />-40% Slide Duration |
+ | |- |
||
+ | |align="center"|[[Mercury Legs Module]] |
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+ | |align="center"|[[File:Mercury Legs Module Render.png|100px|Mercury Legs Module]] |
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+ | |align="center"|{{SED}} |
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+ | |align="center"| +20% Leg Protection<br />-15% Sprint Speed<br />+300% Sprint Stamina<br />-45% Strafe Speed<br />-40% Slide Duration<br />Delay Mine Activation by 3x |
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|} |
|} |
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===Event=== |
===Event=== |
Revision as of 03:53, 11 April 2020
Helmets
Helmets protect the head. Note that head protection only reduces the damage multiplier to the head and not the total damage. For example, headshots from Assault Rifles deal 500% (5.0x), a head protection of 70% would reduce that to 430% (4.3x) while a head protection of 20% would only reduce it to 480% (4.8x).
Item | Effect | |
---|---|---|
Default Helmet | +10% Head Protection | |
Advanced Helmet | +20% Head Protection | |
Tactical Helmet | +20% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Sapper Helmet | +20% Head Protection Detects mines within 10 meters | |
Spectrum Gamma Helmet | +40% Head Protection() +60% Head Protection() -60% Blindness Effect() -40% Blindness Duration() Detects Mines() | |
Superior Helmet | Ignores 1 bullet to the head -60% Blindness Effect -40% Blindness Duration | |
Cyborg Mask | -60% Blindness Effect -40% Blindness Duration Regenerates 1 HP/s (after 5 seconds without taking damage) | |
Magma Helmet | +70% Head Protection -60% Blindness Effect -40% Blindness Duration Regenerates 2 HP/s (after 2 seconds without taking damage) | |
Warchief Helmet | +60% Head Protection Regenerates 8 HP/s (after 5 seconds without taking damage) | |
Beret | +60% Head Protection Regenerates 8 HP/s (after 5 seconds without taking damage) | |
Top Dog Helmet | +60% Head Protection Regenerates 8 HP/s (after 4 seconds without taking damage) | |
Crown Helmet (Old) | Ignores 1 bullet to the head -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters | |
Crown Helmet | +70% Head Protection -60% Blindness Effect -40% Blindness Duration Regenerates 8 HP/s (after 5 seconds without taking damage) |
SED
Item | Effect | |
---|---|---|
Wolfram Head Module | +50% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Chromium Head Module | +60% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Mercury Head Module | -60% Blindness Effect -40% Blindness Duration Detects mines within 7 meters |
Event
Item | Effect | |
---|---|---|
Open Cup Mask | -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters | |
Open Cup Helmet | +40% Head Protection -60% Blindness Effect -40% Blindness Duration Regenerates 7 HP/s (after 4 seconds without taking damage)() Detects mines() | |
Atlas Helmet | +40% Head Protection -60% Blindness Effect -40% Blindness Duration Detects mines within 7 meters | |
Absolute Helmet | +45% Head Protection -60% Blindness Effect -40% Blindness Duration | |
KIWI Helmet | +40% Head Protection | |
Syndicate Helmet | +40% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Armageddon Helmet | +55% Head Protection() +70% Head Protection() -60% Blindness Effect -40% Blindness Duration | |
Salamander Helmet | +60% Head Protection() +65% Head Protection() -60% Blindness Effect -40% Blindness Duration | |
Blackwood Helmet | +55% Head Protection() +60% Head Protection() -60% Blindness Effect -40% Blindness Duration Detects mines | |
Blue Beret | +10% Head Protection | |
Victory Day Helmet | +10% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Worker's Helmet | +10% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Halloween Helmet | +60% Head Protection -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters | |
Halloween Helmet Version 2 | +20% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Dread Mask | +45% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Christmas Helmet | +30% Head Protection -60% Blindness Effect() -40% Blindness Duration() Detects mines within 10 meters () | |
Aggressive Christmas Helmet | +60% Head Protection() +50% Head Protection() -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters |
Vests
The Armor Points absorb 80% of all damage taken, with the remaining 20% being dealt to the Health Points. Melee attacks ignore armor points. Also take note that all human classes have 125 HP.
Item | Image | Class | Effect |
---|---|---|---|
Default Vest | 110 Armor Points | ||
Anti-Melee Vest | 100 Armor Points +20% Melee Protection | ||
"Phoenix" Vest | 100 Armor Points +25% Explosive Protection | ||
Extra Strong Vest | 150 Armor Points | ||
Special Rifleman Vest | 110 Armor Points Reduces bullet damage by 10 | ||
Special Medic Vest | 100 Armor Points Reduces bullet damage by 10 | ||
Anti-Sniper Vest | 85 Armor Points Ignores 1 bullet to the body +50% Primary Weapon Ammo | ||
Special Sniper Vest | 110 Armor Points +50% Primary and Secondary Weapon Ammo | ||
"Corundum" Vest | 150 Armor Points +20% Melee Protection | ||
"Gladiator-II" Vest | 120 Armor Points Reduces bullet damage by 10 +25% Explosive Protection | ||
"Arma-II" Vest | 100 Armor Points Ignores 1 bullet to the body Reduces bullet damage by 10 | ||
"Diamon-II" Vest | 85 Armor Points Ignores 1 bullet to the body +30% Explosive Protection | ||
"Atlant" Vest | 110 Armor Points +50% Primary and Secondary Weapon Ammo +25% Explosive Protection | ||
"Python" Vest | 150 Armor Points Reduces bullet damage by 10 +30% Explosive Protection | ||
"Rhino" Vest | 130 Armor Points +20% Melee Protection +30% Explosive Protection | ||
"Komodo" Vest | 140 Armor Points +100% Primary Weapon Ammo +30% Explosive Protection | ||
"Hawk" Vest | 100 Armor Points Reduces bullet damage by 10 +20% Melee Protection +30% Explosive Protection | ||
Spectrum Gamma Rifleman Vest | 160 Armor Points -20% Select/Deselect Duration | ||
Spectrum Gamma Medic Vest | 150 Armor Points +10% Explosive Protection +20% Melee Protection | ||
Spectrum Gamma Engineer Vest | 155 Armor Points +20% Explosive Protection | ||
Spectrum Gamma Sniper Vest | 130 Armor Points +15% Melee Protection +50% Primary and Secondary Weapon Ammo | ||
"Titan-II" Vest | 85 Armor Points Ignores 1 bullet to the body +30% Explosive Protection | ||
Assault Vest | 100 Armor Points Reduces bullet damage by 10 +20% Melee Protection | ||
"Arma" Vest | 150 Armor Points Regenerates 4 AP/s (after 5 seconds without taking damage) | ||
"Gidra-II" Vest | 150 Armor Points Regenerates 2 HP and 4 AP/s (after 5 seconds without taking damage) | ||
Warchief Rifleman Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) -10% Reload Duration | ||
Warchief Medic Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) Reduces bullet damage by 10 | ||
Warchief Engineer Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) +200% Primary Weapon Ammo +10% Explosive Protection | ||
Warchief Sniper Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) +30% Explosive Protection | ||
Crown Vest (Old) | 125 Armor Points Regenerates 2 HP and 4 AP/s (after 5 seconds without taking damage) +25% Explosive Protection | ||
Crown Vest | 125 Armor Points Regenerates 3 AP/s (after 5 seconds without taking damage) +100% Primary and Secondary Weapon Ammo +25% Explosive Protection |
SED
Unlike human classes, SEDs have 30 HP. Their Armor Points absorb 99% of all damage taken, with the remaining 1% being dealt to the Health Points.
Item | Image | Class | Effect |
---|---|---|---|
Wolfram Body Module | 300 Armor Points Reduces bullet damage by 10 +20% Explosive Protection Regenerates 1 HP/s (after 1 second without taking damage) | ||
Chromium Body Module | 350 Armor Points Reduces bullet damage by 15 +30% Explosive Protection Regenerates 1 HP/s (after 1 second without taking damage) | ||
Mercury Body Module | 330 Armor Points Reduces bullet damage by 15 +32% Explosive Protection Regenerates 1 HP/s (after 1 second without taking damage) |
Event
Item | Image | Class | Effect |
---|---|---|---|
"Raid" Vest | 150 Armor Points Reduces bullet damage by 10 +25% Explosive Protection +20% Melee Protection | ||
"Runner" Vest | 140 Armor Points Reduces bullet damage by 10 +20% Melee Protection | ||
Open Cup Vest | 110 Armor Points Reduces bullet damage by 10 +40% Explosive Protection +20% Melee Protection -10% Reload Duration | ||
Atlas Vest | 150 Armor Points -15% Reload Duration -15% Select/Deselect Duration +100% Primary and Secondary Weapon Ammo | ||
Absolute Vest | 150 Armor Points Regenerates 2 AP/s (after 5 seconds without taking damage) +20% Melee Protection | ||
KIWI Vest | 130 Armor Points -20% Select Duration +20% Melee Protection | ||
Syndicate Rifleman Vest | 160 Armor Points -10% Select/Deselect Duration | ||
Syndicate Medic Vest | 150 Armor Points -25% Select/Deselect Duration | ||
Syndicate Engineer Vest | 155 Armor Points -10% Select/Deselect Duration | ||
Syndicate Sniper Vest | 130 Armor Points -10% Select/Deselect Duration | ||
Armageddon Rifleman Vest | 155 Armor Points -10% Select/Deselect Duration | ||
Armageddon Medic Vest | 155 Armor Points -20% Select/Deselect Duration | ||
Armageddon Engineer Vest | 145 Armor Points -20% Select/Deselect Duration | ||
Armageddon Sniper Vest | 125 Armor Points -5% Select/Deselect Duration +50% Primary and Secondary Weapon Ammo | ||
Salamander Rifleman Vest | 160 Armor Points -10% Select/Deselect Duration | ||
Salamander Medic Vest | 155 Armor Points -15% Select/Deselect Duration | ||
Salamander Engineer Vest | 155 Armor Points -15% Select/Deselect Duration | ||
Salamander Sniper Vest | 110 Armor Points -5% Select/Deselect Duration | ||
Blackwood Rifleman Vest | 155 Armor Points -20% Select/Deselect Duration +15% Melee Protection | ||
Blackwood Medic Vest | 155 Armor Points -15% Select/Deselect Duration +15% Melee Protection | ||
Blackwood Engineer Vest | 150 Armor Points -15% Select/Deselect Duration +15% Melee Protection | ||
Blackwood Sniper Vest | 125 Armor Points -5% Select/Deselect Duration +50% Primary and Secondary Weapon Ammo | ||
World War II Vest |
150 Armor Points | ||
Parachute D-6 |
100 Armor Points | ||
Worker's Vest |
150 Armor Points | ||
Halloween Vest |
140 Armor Points | ||
Halloween Vest Version 2 |
150 Armor Points | ||
Christmas Vest |
135 Armor Points |
Gloves
Gloves that offer protection reduce the damage multiplier to the arms. A protection of 20% is a reduction of 0.2x to the multiplier.
Item | Image | Class | Effect |
---|---|---|---|
Default Gloves | - | ||
Protective Gloves | +20% Arm Protection | ||
Assault Gloves | -20% Select/Deselect Duration | ||
Knock-Down Gloves | Knocks down enemies with melee attacks without bayonet from Primary and Secondary weapons | ||
Melee Hit Gloves | -20% Melee Attack Duration/Cooldown -40% Secondary Melee Attack Duration/Cooldown +20% Melee Radius | ||
Rifleman Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Medic Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Engineer Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Sniper Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Spectrum Gamma Rifleman Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Recoil Attack -10% Max Recoil | ||
Spectrum Gamma Medic Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Recoil Attack -10% Max Recoil | ||
Spectrum Gamma Engineer Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Recoil Attack -10% Max Recoil | ||
Spectrum Gamma Sniper Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Reload Duration +10% Melee Radius | ||
Spectrum Beta Rifleman Gloves | +20% Arm Protection -20% Reload Duration -10% Recoil Attack -10% Max Recoil -10% Secondary Melee Attack Duration/Cooldown | ||
Spectrum Beta Medic Gloves | +20% Arm Protection -10% Reload Duration -10% Min Spread -10% Max Spread -10% Secondary Melee Attack Duration/Cooldown | ||
Spectrum Beta Engineer Gloves | +20% Arm Protection -20% Reload Duration -10% Min Spread -10% Max Spread | ||
Spectrum Beta Sniper Gloves | +20% Arm Protection -20% Reload Duration -10% Select/Deselect Duration | ||
Spectrum Sigma Rifleman Gloves | +20% Arm Protection -20% Recoil Attack -20% Max Recoil | ||
Spectrum Sigma Medic Gloves | +20% Arm Protection -20% Min Spread -20% Max Spread | ||
Spectrum Sigma Engineer Gloves | +20% Arm Protection -20% Min Spread -20% Max Spread | ||
Spectrum Sigma Sniper Gloves | +20% Arm Protection -15% Recoil Attack -15% Max Recoil -10% Select/Deselect Duration | ||
Combat Gloves | -20% Reload Duration Knocks down enemies with melee attacks without bayonet from Primary and Secondary weapons | ||
Kevlar Gloves | -20% Melee Attack Duration/Cooldown -40% Secondary Melee Attack Duration/Cooldown +20% Melee Radius -20% Reload Duration | ||
Warchief Gloves | -15% Reload Duration -25% Select/Deselect Duration -15% Recoil Attack -15% Max Recoil | ||
Crown Climbing Gloves | - | ||
Crown Gloves (Old) | -20% Reload Duration -20% Select/Deselect Duration +20% Arm Protection | ||
Crown Gloves | -20% Reload Duration +20% Arm Protection -15% Min Spread |
SED
Item | Image | Class | Effect |
---|---|---|---|
Wolfram Hands Module | +20% Arm Protection | ||
Chromium Hands Module | +20% Arm Protection -10% Select/Deselect Duration | ||
Mercury Hands Module | +20% Arm Protection -20% Select/Deselect Duration |
Event
Item | Image | Class | Effect |
---|---|---|---|
Open Cup Gloves | -20% Select/Deselect Duration -15% Min/Max Spread | ||
Atlas Gloves | -15% Min/Max Spread -15% Recoil Attack -15% Max Recoil | ||
Absolute Gloves | +15% Arm Protection -15% Min/Max Spread | ||
KIWI Gloves | +20% Arm Protection -10% Recoil Attack -10% Max Recoil | ||
Syndicate Gloves | +20% Arm Protection -10% Min/Max Spread | ||
Armageddon Gloves | +20% Arm Protection -10% Recoil Attack -10% Max Recoil | ||
Salamander Rifleman Gloves | +22% Arm Protection -15% Reload Duration | ||
Salamander Medic Gloves | +20% Arm Protection -10% Reload Duration | ||
Salamander Engineer Gloves | +22% Arm Protection -10% Reload Duration | ||
Salamander Sniper Gloves | +20% Arm Protection -5% Reload Duration | ||
Blackwood Rifleman Gloves | +20% Arm Protection -10% Reload Duration | ||
Blackwood Medic Gloves | +20% Arm Protection -15% Reload Duration | ||
Blackwood Engineer Gloves | +20% Arm Protection -10% Reload Duration | ||
Blackwood Sniper Gloves | +20% Arm Protection -10% Reload Duration | ||
Christmas Gloves | -20% Reload Duration -20% Select/Deselect Duration |
Shoes
Shoes that offer protection reduce the damage multiplier to the legs. A protection of 20% is a reduction of 0.2x to the multiplier.
Item | Image | Class | Effect |
---|---|---|---|
Default Shoes | +5% Sprint Speed -5% Sprint Stamina | ||
Protective Boots | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina | ||
Silent Shoes | Silent Movement +5% Sprint Speed +20% Sprint Stamina | ||
Sprint Shoes | +10% Sprint Speed +40% Sprint Stamina | ||
Fast Shoes | +15% Sprint Speed +10% Sprint Stamina +20% Crouch Speed | ||
Sapper Shoes | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina Delay Mine Activation by 3x | ||
Gumboots | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina Delay Mine Activation by 3x | ||
Anti-Claymore Shoes (Ultra Rare) | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina Delay Mine Activation by 3x | ||
Spy Shoes | Silent Movement +10% Sprint Speed +30% Sprint Stamina | ||
Spectrum Gamma Rifleman Shoes | +20% Leg Protection +30% Crouch Speed Delay Mine Activation by 2x | ||
Spectrum Gamma Medic Shoes | +20% Leg Protection +15% Sprint Speed Delay Mine Activation by 2.5x | ||
Spectrum Gamma Engineer Shoes | +20% Leg Protection +10% Crouch Speed +50% Sprint Stamina | ||
Spectrum Gamma Sniper Shoes | +20% Leg Protection +20% Sprint Stamina Delay Mine Activation by 2x | ||
Spectrum Beta Rifleman Shoes | +15% Leg Protection +35% Crouch Speed Delay Mine Activation by 3x | ||
Spectrum Beta Medic Shoes | +15% Leg Protection +50% Sprint Stamina +30% Slide Duration | ||
Spectrum Beta Engineer Shoes | +15% Leg Protection +15% Crouch Speed +50% Sprint Stamina | ||
Spectrum Beta Sniper Shoes | +15% Leg Protection +40% Crouch Speed +20% Sprint Stamina | ||
Spectrum Sigma Rifleman Shoes | +20% Leg Protection +10% Sprint Speed +30% Crouch Speed | ||
Spectrum Sigma Medic Shoes | +20% Leg Protection +15% Sprint Speed +30% Slide Duration | ||
Spectrum Sigma Engineer Shoes | +20% Leg Protection +15% Sprint Speed +50% Sprint Stamina +30% Slide Duration | ||
Spectrum Sigma Sniper Shoes | +20% Leg Protection +15% Sprint Speed +10% Crouch Speed | ||
Light Shoes | +15% Sprint Speed +10% Sprint Stamina | ||
Sliding Shoes | +10% Sprint Speed +15% Sprint Stamina +30% Slide Duration | ||
Anti-Claymore Shoes | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 3x | ||
Warchief Boots | +15% Sprint Speed +40% Sprint Stamina +20% Leg Protection | ||
Crown Boots (Old) | +15% Sprint Speed +40% Sprint Stamina Delay Mine Activation by 3x | ||
Crown Boots | +15% Sprint Speed +35% Crouch Speed +40% Sprint Stamina +35% Slide Duration |
SED
Item | Image | Class | Effect |
---|---|---|---|
Wolfram Legs Module | +10% Leg Protection -15% Sprint Speed +900% Sprint Stamina -45% Strafe Speed -40% Slide Duration | ||
Chromium Legs Module | +20% Leg Protection -15% Sprint Speed +900% Sprint Stamina -45% Strafe Speed -40% Slide Duration | ||
Mercury Legs Module | +20% Leg Protection -15% Sprint Speed +300% Sprint Stamina -45% Strafe Speed -40% Slide Duration Delay Mine Activation by 3x |
Event
Item | Image | Class | Effect |
---|---|---|---|
Open Cup Shoes | +10% Sprint Speed +50% Sprint Stamina Delay Mine Activation by 3x | ||
Atlas Shoes | +16% Sprint Speed +15% Crouch Speed +50% Sprint Stamina +15% Slide Duration | ||
Absolute Shoes | +15% Leg Protection +10% Sprint Speed +10% Crouch Speed +50% Sprint Stamina Delay Mine Activation by 2x | ||
KIWI Boots | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 3x | ||
Syndicate Shoes | +20% Leg Protection +10% Sprint Speed | ||
Armageddon Boots | +20% Leg Protection +8% Sprint Speed +30% Crouch Speed | ||
Salamander Rifleman Boots | +20% Leg Protection +10% Sprint Speed | ||
Salamander Medic Boots | +20% Leg Protection Silent Movement | ||
Salamander Engineer Boots | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 3x | ||
Salamander Sniper Boots | +20% Leg Protection Silent Movement +30% Slide Duration | ||
Blackwood Rifleman Boots | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 2.5x | ||
Blackwood Medic Boots | +20% Leg Protection +10% Sprint Speed +30% Slide Duration | ||
Blackwood Engineer Boots | +20% Leg Protection +10% Sprint Speed Silent Movement | ||
Blackwood Sniper Boots | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 2x | ||
World War II Shoes | +5% Sprint Speed +45% Sprint Stamina | ||
Christmas Boots | +15% Sprint Speed +10% Sprint Stamina |