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Line 4: | Line 4: | ||
!width=25% |Item |
!width=25% |Item |
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!{{AllClasses}} |
!{{AllClasses}} |
||
− | !width= |
+ | !width=40% |Effect |
|- |
|- |
||
|align="center"|[[Default Helmet]] |
|align="center"|[[Default Helmet]] |
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Line 16: | Line 16: | ||
|align="center"|[[Tactical Helmet]] |
|align="center"|[[Tactical Helmet]] |
||
|align="center"|[[File:Tactical Rifleman Helmet Render.png|90px|Tactical Helmet]][[File:Tactical Medic Helmet Render.png|90px|Tactical Helmet]]<br />[[File:Tactical Engineer Helmet Render.png|90px|Tactical Helmet]][[File:Tactical Sniper Helmet Render.png|90px|Tactical Helmet]] |
|align="center"|[[File:Tactical Rifleman Helmet Render.png|90px|Tactical Helmet]][[File:Tactical Medic Helmet Render.png|90px|Tactical Helmet]]<br />[[File:Tactical Engineer Helmet Render.png|90px|Tactical Helmet]][[File:Tactical Sniper Helmet Render.png|90px|Tactical Helmet]] |
||
− | |align="center"| +20% Head Protection<br />- |
+ | |align="center"| +20% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
|- |
|- |
||
|align="center"|[[Sapper Helmet]] |
|align="center"|[[Sapper Helmet]] |
||
|align="center"|[[File:Sapper Rifleman Helmet Render.png|90px|Sapper Helmet]][[File:Sapper Medic Helmet Render.png|90px|Sapper Helmet]]<br />[[File:Sapper Engineer Helmet Render.png|90px|Sapper Helmet]][[File:Sapper Sniper Helmet Render.png|90px|Sapper Helmet]] |
|align="center"|[[File:Sapper Rifleman Helmet Render.png|90px|Sapper Helmet]][[File:Sapper Medic Helmet Render.png|90px|Sapper Helmet]]<br />[[File:Sapper Engineer Helmet Render.png|90px|Sapper Helmet]][[File:Sapper Sniper Helmet Render.png|90px|Sapper Helmet]] |
||
|align="center"| +20% Head Protection<br />Detects mines within 10 meters |
|align="center"| +20% Head Protection<br />Detects mines within 10 meters |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Helmet]] |
||
+ | |align="center"|[[File:Spectrum Gamma Rifleman Helmet Render.png|80px|Spectrum Gamma Helmet]][[File:Spectrum Gamma Medic Helmet Render.png|80px|Spectrum Gamma Helmet]]<br />[[File:Spectrum Gamma Engineer Helmet Render.png|80px|Spectrum Gamma Helmet]][[File:Spectrum Gamma Sniper Helmet Render.png|70px|Spectrum Gamma Helmet]] |
||
+ | |align="center"| +40% Head Protection([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]][[File:Icon Engineer.png|20px|link=Engineer]])<br />+60% Head Protection([[File:Icon Sniper.png|20px|link=Sniper]])<br />-60% Blindness Effect([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]])<br />-40% Blindness Duration([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]])<br />Detects Mines([[File:Icon Engineer.png|20px|link=Engineer]][[File:Icon Sniper.png|20px|link=Sniper]]) |
||
|- |
|- |
||
|align="center"|[[Superior Helmet]] |
|align="center"|[[Superior Helmet]] |
||
|align="center"|[[File:Superior Rifleman Helmet Render.png|90x90px|Superior Helmet]][[File:Superior Medic Helmet Render.png|90x90px|Superior Helmet]]<br />[[File:Superior Engineer Helmet Render.png|90x90px|Superior Helmet]][[File:Superior Sniper Helmet Render.png|90x90px|Superior Helmet]] |
|align="center"|[[File:Superior Rifleman Helmet Render.png|90x90px|Superior Helmet]][[File:Superior Medic Helmet Render.png|90x90px|Superior Helmet]]<br />[[File:Superior Engineer Helmet Render.png|90x90px|Superior Helmet]][[File:Superior Sniper Helmet Render.png|90x90px|Superior Helmet]] |
||
− | |align="center"| |
+ | |align="center"|Ignores 1 bullet to the head<br />-60% Blindness Effect<br />-40% Blindness Duration |
|- |
|- |
||
|align="center"|[[Cyborg Mask]] |
|align="center"|[[Cyborg Mask]] |
||
|align="center"|[[File:Cyborg Mask Render.png|120px|Cyborg Mask]] |
|align="center"|[[File:Cyborg Mask Render.png|120px|Cyborg Mask]] |
||
− | |align="center"| - |
+ | |align="center"| -60% Blindness Effect<br />-40% Blindness Duration<br />Regenerates 1 HP/s (after 5 seconds without taking damage) |
|- |
|- |
||
|align="center"|[[Magma Helmet]] |
|align="center"|[[Magma Helmet]] |
||
|align="center"|[[File:Magma Helmet Rifleman Render.png|90x90px|Magma Helmet]][[File:Magma Helmet Medic Render.png|90x90px|Magma Helmet]]<br />[[File:Magma Helmet Engineer Render.png|90x90px|Magma Helmet]][[File:Magma Helmet Sniper Render.png|90x90px|Magma Helmet]] |
|align="center"|[[File:Magma Helmet Rifleman Render.png|90x90px|Magma Helmet]][[File:Magma Helmet Medic Render.png|90x90px|Magma Helmet]]<br />[[File:Magma Helmet Engineer Render.png|90x90px|Magma Helmet]][[File:Magma Helmet Sniper Render.png|90x90px|Magma Helmet]] |
||
− | |align="center"| +70% Head Protection<br />- |
+ | |align="center"| +70% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Regenerates 2 HP/s (after 2 seconds without taking damage) |
|- |
|- |
||
|align="center"|[[Warchief Helmet]] |
|align="center"|[[Warchief Helmet]] |
||
Line 48: | Line 52: | ||
|align="center"|[[Crown Helmet (Old)]] |
|align="center"|[[Crown Helmet (Old)]] |
||
|align="center"|[[File:Rifleman Crown Helmet Old.png|90x90px|Crown Helmet]][[File:Medic Crown Helmet Old.png|90x90px|Crown Helmet]]<br />[[File:Engineer Crown Helmet Old.png|90x90px|Crown Helmet]][[File:Sniper Crown Helmet Old.png|90x90px|Crown Helmet]] |
|align="center"|[[File:Rifleman Crown Helmet Old.png|90x90px|Crown Helmet]][[File:Medic Crown Helmet Old.png|90x90px|Crown Helmet]]<br />[[File:Engineer Crown Helmet Old.png|90x90px|Crown Helmet]][[File:Sniper Crown Helmet Old.png|90x90px|Crown Helmet]] |
||
− | |align="center"| |
+ | |align="center"|Ignores 1 bullet to the head<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Detects mines within 10 meters |
|- |
|- |
||
|align="center"|[[Crown Helmet]] |
|align="center"|[[Crown Helmet]] |
||
|align="center"|[[File:Rifleman Crown Helmet Render.png|90x90px|Crown Helmet]][[File:Medic Crown Helmet Render.png|90x90px|Crown Helmet]]<br />[[File:Engineer Crown Helmet Render.png|90x90px|Crown Helmet]][[File:Sniper Crown Helmet Render.png|90x90px|Crown Helmet]] |
|align="center"|[[File:Rifleman Crown Helmet Render.png|90x90px|Crown Helmet]][[File:Medic Crown Helmet Render.png|90x90px|Crown Helmet]]<br />[[File:Engineer Crown Helmet Render.png|90x90px|Crown Helmet]][[File:Sniper Crown Helmet Render.png|90x90px|Crown Helmet]] |
||
− | |align="center"| +70% Head Protection<br />- |
+ | |align="center"| +70% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Regenerates 8 HP/s (after 5 seconds without taking damage) |
+ | |} |
||
+ | ===SED=== |
||
+ | {|border=1 style=width:928px] |
||
+ | !width=25% |Item |
||
+ | !{{SED}} |
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+ | !width=40% |Effect |
||
+ | |- |
||
+ | |align="center"|[[Wolfram Head Module]] |
||
+ | |align="center"|[[File:Wolfram Head Module Render.png|120px|Wolfram Head Module]] |
||
+ | |align="center"| +50% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
||
+ | |- |
||
+ | |align="center"|[[Chromium Head Module]] |
||
+ | |align="center"|[[File:Chromium Head Module Render.png|120px|Chromium Head Module]] |
||
+ | |align="center"| +60% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
||
|} |
|} |
||
===Event=== |
===Event=== |
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Line 62: | Line 80: | ||
|align="center"|[[Open Cup Mask]] |
|align="center"|[[Open Cup Mask]] |
||
|align="center"|[[File:Tournament Mask Render.png|180px|Open Cup Mask]] |
|align="center"|[[File:Tournament Mask Render.png|180px|Open Cup Mask]] |
||
− | |align="center"| - |
+ | |align="center"| -60% Blindness Effect<br />-40% Blindness Duration<br />Detects mines within 10 meters |
|- |
|- |
||
|align="center"|[[Open Cup Helmet]] |
|align="center"|[[Open Cup Helmet]] |
||
|align="center"|[[File:Rifleman Tournament Helmet Render.png|90px]][[File:Medic Tournament Helmet Render.png|90px]]<br />[[File:Engineer Tournament Helmet Render.png|90px]][[File:Sniper Tournament Helmet Render.png|90px]] |
|align="center"|[[File:Rifleman Tournament Helmet Render.png|90px]][[File:Medic Tournament Helmet Render.png|90px]]<br />[[File:Engineer Tournament Helmet Render.png|90px]][[File:Sniper Tournament Helmet Render.png|90px]] |
||
− | |align="center"| + |
+ | |align="center"| +40% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Regenerates 7 HP/s (after 4 seconds without taking damage)([[File:Icon Medic.png|20px|link=Medic]])<br />Detects mines([[File:Icon Engineer.png|20px|link=Engineer]][[File:Icon Sniper.png|20px|link=Sniper]]) |
|- |
|- |
||
|align="center"|[[Atlas Helmet]] |
|align="center"|[[Atlas Helmet]] |
||
|align="center"|[[File:Atlas Helmet Rifleman Render.png|90x90px|Atlas Helmet]][[File:Atlas Helmet Medic Render.png|90x90px|Atlas Helmet]]<br />[[File:Atlas Helmet Engineer Render.png|90x90px|Atlas Helmet]][[File:Atlas Helmet Sniper Render.png|90x90px|Atlas Helmet]] |
|align="center"|[[File:Atlas Helmet Rifleman Render.png|90x90px|Atlas Helmet]][[File:Atlas Helmet Medic Render.png|90x90px|Atlas Helmet]]<br />[[File:Atlas Helmet Engineer Render.png|90x90px|Atlas Helmet]][[File:Atlas Helmet Sniper Render.png|90x90px|Atlas Helmet]] |
||
− | |align="center"| +40% Head Protection<br />- |
+ | |align="center"| +40% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Detects mines within 7 meters |
|- |
|- |
||
|align="center"|[[Absolute Helmet]] |
|align="center"|[[Absolute Helmet]] |
||
|align="center"|[[File:Absolute Helmet Rifleman Render.png|90x90px|Absolute Helmet]][[File:Absolute Helmet Medic Render.png|90x90px|Absolute Helmet]]<br />[[File:Absolute Helmet Engineer Render.png|90x90px|Absolute Helmet]][[File:Absolute Helmet Sniper Render.png|90x90px|Absolute Helmet]] |
|align="center"|[[File:Absolute Helmet Rifleman Render.png|90x90px|Absolute Helmet]][[File:Absolute Helmet Medic Render.png|90x90px|Absolute Helmet]]<br />[[File:Absolute Helmet Engineer Render.png|90x90px|Absolute Helmet]][[File:Absolute Helmet Sniper Render.png|90x90px|Absolute Helmet]] |
||
− | |align="center"| +45% Head Protection<br />- |
+ | |align="center"| +45% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
|- |
|- |
||
|align="center"|[[KIWI Helmet]] |
|align="center"|[[KIWI Helmet]] |
||
Line 82: | Line 100: | ||
|align="center"|[[Syndicate Helmet]] |
|align="center"|[[Syndicate Helmet]] |
||
|align="center"|[[File:Syndicate Helmet Rifleman Render.png|90x90px|Syndicate Helmet]][[File:Syndicate Helmet Medic Render.png|90x90px|Syndicate Helmet]]<br />[[File:Syndicate Helmet Engineer Render.png|90x90px|Syndicate Helmet]][[File:Syndicate Helmet Sniper Render.png|90x90px|Syndicate Helmet]] |
|align="center"|[[File:Syndicate Helmet Rifleman Render.png|90x90px|Syndicate Helmet]][[File:Syndicate Helmet Medic Render.png|90x90px|Syndicate Helmet]]<br />[[File:Syndicate Helmet Engineer Render.png|90x90px|Syndicate Helmet]][[File:Syndicate Helmet Sniper Render.png|90x90px|Syndicate Helmet]] |
||
− | |align="center"| +40% Head Protection<br />- |
+ | |align="center"| +40% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
+ | |- |
||
+ | |align="center"|[[Armageddon Helmet]] |
||
+ | |align="center"|[[File:Armageddon Helmet Rifleman Render.png|90x90px|Armageddon Helmet]][[File:Armageddon Helmet Medic Render.png|90x90px|Armageddon Helmet]]<br />[[File:Armageddon Helmet Engineer Render.png|90x90px|Armageddon Helmet]][[File:Armageddon Helmet Sniper Render.png|90x90px|Armageddon Helmet]] |
||
+ | |align="center"| +55% Head Protection([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]][[File:Icon Engineer.png|20px|link=Engineer]])<br />+70% Head Protection([[File:Icon Sniper.png|20px|link=Sniper]])<br />-60% Blindness Effect<br />-40% Blindness Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Helmet]] |
||
+ | |align="center"|[[File:Berserk Rifleman Helmet Render.png|90x90px|Salamander Helmet]][[File:Berserk Medic Helmet Render.png|90x90px|Salamander Helmet]]<br />[[File:Berserk Engineer Helmet Render.png|90x90px|Salamander Helmet]][[File:Berserk Sniper Helmet Render.png|90x90px|Salamander Helmet]] |
||
+ | |align="center"| +60% Head Protection([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]][[File:Icon Engineer.png|20px|link=Engineer]])<br />+65% Head Protection([[File:Icon Sniper.png|20px|link=Sniper]])<br />-60% Blindness Effect<br />-40% Blindness Duration |
||
|- |
|- |
||
|align="center"|[[Blue Beret]] |
|align="center"|[[Blue Beret]] |
||
Line 90: | Line 116: | ||
|align="center"|[[Victory Day Helmet]] |
|align="center"|[[Victory Day Helmet]] |
||
|align="center"|[[File:Red Army Helmet Render.png|100px]][[File:Ushanka Render.png|100px]]<br />[[File:Tank Crew Helmet Render.png|100px]][[File:Garrison Cap Render.png|100px]] |
|align="center"|[[File:Red Army Helmet Render.png|100px]][[File:Ushanka Render.png|100px]]<br />[[File:Tank Crew Helmet Render.png|100px]][[File:Garrison Cap Render.png|100px]] |
||
− | |align="center"| +10% Head Protection<br />- |
+ | |align="center"| +10% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
|- |
|- |
||
|align="center"|[[Worker's Helmet]] |
|align="center"|[[Worker's Helmet]] |
||
|align="center"|[[File:Miner Helmet Render.png|100px]][[File:Diving Helmet Render.png|100px]]<br />[[File:Miner Headphones Render.png|100px]][[File:Tweed Cap Render.png|100px]] |
|align="center"|[[File:Miner Helmet Render.png|100px]][[File:Diving Helmet Render.png|100px]]<br />[[File:Miner Headphones Render.png|100px]][[File:Tweed Cap Render.png|100px]] |
||
− | |align="center"| +10% Head Protection<br />- |
+ | |align="center"| +10% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
|- |
|- |
||
|align="center"|[[Halloween Helmet]] |
|align="center"|[[Halloween Helmet]] |
||
|align="center"|[[File:Halloween Helmet Render.png|180px|Halloween Helmet]] |
|align="center"|[[File:Halloween Helmet Render.png|180px|Halloween Helmet]] |
||
− | |align="center"| +60% Head Protection<br />- |
+ | |align="center"| +60% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Detects mines within 10 meters |
|- |
|- |
||
|align="center"|[[Halloween Helmet Version 2]] |
|align="center"|[[Halloween Helmet Version 2]] |
||
|align="center"|[[File:Skeleton Helmet Render.png|180px|Halloween Helmet Version 2]] |
|align="center"|[[File:Skeleton Helmet Render.png|180px|Halloween Helmet Version 2]] |
||
− | |align="center"| +20% Head Protection<br />- |
+ | |align="center"| +20% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration<br /> |
|- |
|- |
||
|align="center"|[[Dread Mask]] |
|align="center"|[[Dread Mask]] |
||
|align="center"|[[File:Dread Mask Render.png|180px|Dread Mask]] |
|align="center"|[[File:Dread Mask Render.png|180px|Dread Mask]] |
||
− | |align="center"| +45% Head Protection<br />- |
+ | |align="center"| +45% Head Protection<br />-60% Blindness Effect<br />-40% Blindness Duration |
|- |
|- |
||
|align="center"|[[Christmas Helmet]] |
|align="center"|[[Christmas Helmet]] |
||
|align="center"|[[File:Christmas Helmet Rifleman Render.png|90px]][[File:Christmas Helmet Medic Render.png|90px]]<br />[[File:Christmas Helmet Engineer Render.png|90px]][[File:Christmas Helmet Sniper Render.png|90px]] |
|align="center"|[[File:Christmas Helmet Rifleman Render.png|90px]][[File:Christmas Helmet Medic Render.png|90px]]<br />[[File:Christmas Helmet Engineer Render.png|90px]][[File:Christmas Helmet Sniper Render.png|90px]] |
||
− | |align="center"| +30% Head Protection<br />- |
+ | |align="center"| +30% Head Protection<br />-60% Blindness Effect([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]][[File:Icon Sniper.png|20px|link=Sniper]])<br />-40% Blindness Duration([[File:Icon Rifleman.png|20px|link=Rifleman]][[File:Icon Medic.png|20px|link=Medic]][[File:Icon Sniper.png|20px|link=Sniper]])<br />Detects mines within 10 meters ([[File:Icon Engineer.png|20px|link=Engineer]]) |
|- |
|- |
||
|align="center"|[[Aggressive Christmas Helmet]] |
|align="center"|[[Aggressive Christmas Helmet]] |
||
|align="center"|[[File:Aggressive Christmas Helmet Rifleman Render.png|180px]] |
|align="center"|[[File:Aggressive Christmas Helmet Rifleman Render.png|180px]] |
||
− | |align="center"| +60% Head Protection([[File:Icon Rifleman.png|20px|link=Rifleman]])<br />+50% Head Protection([[File:Icon Medic.png|20px|link=Medic]][[File:Icon Engineer.png|20px|link=Engineer]][[File:Icon Sniper.png|20px|link=Sniper]])<br />- |
+ | |align="center"| +60% Head Protection([[File:Icon Rifleman.png|20px|link=Rifleman]])<br />+50% Head Protection([[File:Icon Medic.png|20px|link=Medic]][[File:Icon Engineer.png|20px|link=Engineer]][[File:Icon Sniper.png|20px|link=Sniper]])<br />-60% Blindness Effect<br />-40% Blindness Duration<br />Detects mines within 10 meters |
|} |
|} |
||
==Vests== |
==Vests== |
||
− | The Armor Points absorb 80% of all damage taken, with the remaining 20% being dealt to the Health Points. Melee attacks ignore armor points. Also take note that all |
+ | The Armor Points absorb 80% of all damage taken, with the remaining 20% being dealt to the Health Points. Melee attacks ignore armor points. Also take note that all human classes have 125 HP. |
{|border=1 style=width:928px] |
{|border=1 style=width:928px] |
||
!width=20% |Item |
!width=20% |Item |
||
Line 128: | Line 154: | ||
|align="center"|[[File:Default Vest Render.png|130px|Default Vest]] |
|align="center"|[[File:Default Vest Render.png|130px|Default Vest]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"|110 Armor Points |
|- |
|- |
||
|align="center"|[[Anti-Melee Vest]] |
|align="center"|[[Anti-Melee Vest]] |
||
Line 148: | Line 174: | ||
|align="center"|[[File:Special Rifleman Vest Render.png|150px|Special Rifleman Vest]] |
|align="center"|[[File:Special Rifleman Vest Render.png|150px|Special Rifleman Vest]] |
||
|align="center"|{{Rifleman}} |
|align="center"|{{Rifleman}} |
||
− | |align="center"| |
+ | |align="center"|110 Armor Points<br />Reduces bullet damage by 10 |
|- |
|- |
||
|align="center"|[[Special Medic Vest]] |
|align="center"|[[Special Medic Vest]] |
||
Line 158: | Line 184: | ||
|align="center"|[[File:Anti-Sniper Vest Render.png|150px|Anti-Sniper Vest]] |
|align="center"|[[File:Anti-Sniper Vest Render.png|150px|Anti-Sniper Vest]] |
||
|align="center"|{{Engineer}} |
|align="center"|{{Engineer}} |
||
− | |align="center"|85 Armor Points<br /> |
+ | |align="center"|85 Armor Points<br />Ignores 1 bullet to the body<br />+50% Primary Weapon Ammo |
|- |
|- |
||
|align="center"|[[Special Sniper Vest]] |
|align="center"|[[Special Sniper Vest]] |
||
|align="center"|[[File:Special Sniper Vest Render.png|150px|Special Sniper Vest]] |
|align="center"|[[File:Special Sniper Vest Render.png|150px|Special Sniper Vest]] |
||
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
− | |align="center"| |
+ | |align="center"|110 Armor Points<br />+50% Primary and Secondary Weapon Ammo |
|- |
|- |
||
|align="center"|[["Corundum" Vest]] |
|align="center"|[["Corundum" Vest]] |
||
Line 173: | Line 199: | ||
|align="center"|[[File:"Gladiator-II" Vest Render.png|150px|"Gladiator-II" Vest]] |
|align="center"|[[File:"Gladiator-II" Vest Render.png|150px|"Gladiator-II" Vest]] |
||
|align="center"|{{Rifleman}} |
|align="center"|{{Rifleman}} |
||
− | |align="center"| |
+ | |align="center"|120 Armor Points<br />Reduces bullet damage by 10<br />+25% Explosive Protection |
|- |
|- |
||
|align="center"|[["Arma-II" Vest]] |
|align="center"|[["Arma-II" Vest]] |
||
|align="center"|[[File:"Arma-II" Vest Render.png|150px|"Arma-II" Vest]] |
|align="center"|[[File:"Arma-II" Vest Render.png|150px|"Arma-II" Vest]] |
||
|align="center"|{{Medic}} |
|align="center"|{{Medic}} |
||
− | |align="center"|100 Armor Points<br /> |
+ | |align="center"|100 Armor Points<br />Ignores 1 bullet to the body<br />Reduces bullet damage by 10 |
|- |
|- |
||
|align="center"|[["Diamon-II" Vest]] |
|align="center"|[["Diamon-II" Vest]] |
||
|align="center"|[[File:"Diamon-II" Vest Render.png|150px|"Diamon-II" Vest]] |
|align="center"|[[File:"Diamon-II" Vest Render.png|150px|"Diamon-II" Vest]] |
||
|align="center"|{{Engineer}} |
|align="center"|{{Engineer}} |
||
− | |align="center"|85 Armor Points<br /> |
+ | |align="center"|85 Armor Points<br />Ignores 1 bullet to the body<br />+30% Explosive Protection |
|- |
|- |
||
|align="center"|[["Atlant" Vest]] |
|align="center"|[["Atlant" Vest]] |
||
|align="center"|[[File:"Atlant" Vest Render.png|150px|"Atlant" Vest]] |
|align="center"|[[File:"Atlant" Vest Render.png|150px|"Atlant" Vest]] |
||
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
− | |align="center"| |
+ | |align="center"|110 Armor Points<br />+50% Primary and Secondary Weapon Ammo<br />+25% Explosive Protection |
|- |
|- |
||
|align="center"|[["Python" Vest]] |
|align="center"|[["Python" Vest]] |
||
Line 209: | Line 235: | ||
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
|align="center"|100 Armor Points<br />Reduces bullet damage by 10<br />+20% Melee Protection<br />+30% Explosive Protection |
|align="center"|100 Armor Points<br />Reduces bullet damage by 10<br />+20% Melee Protection<br />+30% Explosive Protection |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Rifleman Vest]] |
||
+ | |align="center"|[[File:Spectrum Gamma Rifleman Vest Render.png|120px|Spectrum Gamma Rifleman Vest]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| 160 Armor Points<br />-20% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Medic Vest]] |
||
+ | |align="center"|[[File:Spectrum Gamma Medic Vest Render.png|120px|Spectrum Gamma Medic Vest]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| 150 Armor Points<br />+10% Explosive Protection<br />+20% Melee Protection |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Engineer Vest]] |
||
+ | |align="center"|[[File:Spectrum Gamma Engineer Vest Render.png|120px|Spectrum Gamma Engineer Vest]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| 155 Armor Points<br />+20% Explosive Protection |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Sniper Vest]] |
||
+ | |align="center"|[[File:Spectrum Gamma Sniper Vest Render.png|120px|Spectrum Gamma Sniper Vest]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| 130 Armor Points<br />+15% Melee Protection<br />+50% Primary and Secondary Weapon Ammo |
||
|- |
|- |
||
|align="center"|[["Titan-II" Vest]] |
|align="center"|[["Titan-II" Vest]] |
||
|align="center"|[[File:"Titan-II" Vest Render.png|115px|"Titan-II" Vest]] |
|align="center"|[[File:"Titan-II" Vest Render.png|115px|"Titan-II" Vest]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"|85 Armor Points<br /> |
+ | |align="center"|85 Armor Points<br />Ignores 1 bullet to the body<br />+30% Explosive Protection |
|- |
|- |
||
|align="center"|[[Assault Vest]] |
|align="center"|[[Assault Vest]] |
||
Line 259: | Line 305: | ||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
|align="center"|125 Armor Points<br />Regenerates 3 AP/s (after 5 seconds without taking damage)<br />+100% Primary and Secondary Weapon Ammo<br />+25% Explosive Protection |
|align="center"|125 Armor Points<br />Regenerates 3 AP/s (after 5 seconds without taking damage)<br />+100% Primary and Secondary Weapon Ammo<br />+25% Explosive Protection |
||
+ | |} |
||
+ | ===SED=== |
||
+ | Unlike human classes, SEDs have 30 HP. Their Armor Points absorb 99% of all damage taken, with the remaining 1% being dealt to the Health Points. |
||
+ | {|border=1 style=width:928px] |
||
+ | !width=20% |Item |
||
+ | !width=20% |Image |
||
+ | !width=20% |Class |
||
+ | !width=30% |Effect |
||
+ | |- |
||
+ | |align="center"|[[Wolfram Body Module]] |
||
+ | |align="center"|[[File:Wolfram Body Module Render.png|120px|link=Wolfram Body Module]] |
||
+ | |align="center"|{{SED}} |
||
+ | |align="center"|300 Armor Points<br />Reduces bullet damage by 10<br />+20% Explosive Protection<br />Regenerates 1 HP/s (after 1 second without taking damage) |
||
+ | |- |
||
+ | |align="center"|[[Chromium Body Module]] |
||
+ | |align="center"|[[File:Chromium Body Module Render.png|120px|link=Chromium Body Module]] |
||
+ | |align="center"|{{SED}} |
||
+ | |align="center"|350 Armor Points<br />Reduces bullet damage by 15<br />+30% Explosive Protection<br />Regenerates 1 HP/s (after 1 second without taking damage) |
||
|} |
|} |
||
===Event=== |
===Event=== |
||
Line 280: | Line 344: | ||
|align="center"|[[File:Open Cup Vest Render.png|170px|link=Open Cup Vest]] |
|align="center"|[[File:Open Cup Vest Render.png|170px|link=Open Cup Vest]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"|110 Armor Points<br />Reduces bullet damage by 10<br />+40% Explosive Protection<br />+20% Melee Protection<br />-10% Reload Duration |
|- |
|- |
||
|align="center"|[[Atlas Vest]] |
|align="center"|[[Atlas Vest]] |
||
Line 298: | Line 362: | ||
|- |
|- |
||
|align="center"|[[Syndicate Rifleman Vest]] |
|align="center"|[[Syndicate Rifleman Vest]] |
||
− | |align="center"|[[File:Syndicate Vest Rifleman Render.png| |
+ | |align="center"|[[File:Syndicate Vest Rifleman Render.png|135px|Syndicate Rifleman Vest]] |
|align="center"|{{Rifleman}} |
|align="center"|{{Rifleman}} |
||
|align="center"|160 Armor Points<br />-10% Select/Deselect Duration |
|align="center"|160 Armor Points<br />-10% Select/Deselect Duration |
||
|- |
|- |
||
|align="center"|[[Syndicate Medic Vest]] |
|align="center"|[[Syndicate Medic Vest]] |
||
− | |align="center"|[[File:Syndicate Vest Medic Render.png| |
+ | |align="center"|[[File:Syndicate Vest Medic Render.png|135px|Syndicate Medic Vest]] |
|align="center"|{{Medic}} |
|align="center"|{{Medic}} |
||
|align="center"|150 Armor Points<br />-25% Select/Deselect Duration |
|align="center"|150 Armor Points<br />-25% Select/Deselect Duration |
||
|- |
|- |
||
|align="center"|[[Syndicate Engineer Vest]] |
|align="center"|[[Syndicate Engineer Vest]] |
||
− | |align="center"|[[File:Syndicate Vest Engineer Render.png| |
+ | |align="center"|[[File:Syndicate Vest Engineer Render.png|135px|Syndicate Engineer Vest]] |
|align="center"|{{Engineer}} |
|align="center"|{{Engineer}} |
||
|align="center"|155 Armor Points<br />-10% Select/Deselect Duration |
|align="center"|155 Armor Points<br />-10% Select/Deselect Duration |
||
|- |
|- |
||
|align="center"|[[Syndicate Sniper Vest]] |
|align="center"|[[Syndicate Sniper Vest]] |
||
− | |align="center"|[[File:Syndicate Vest Sniper Render.png| |
+ | |align="center"|[[File:Syndicate Vest Sniper Render.png|135px|Syndicate Sniper Vest]] |
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
|align="center"|130 Armor Points<br />-10% Select/Deselect Duration |
|align="center"|130 Armor Points<br />-10% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Armageddon Rifleman Vest]] |
||
+ | |align="center"|[[File:Armageddon Vest Rifleman Render.png|120px|Armageddon Rifleman Vest]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"|155 Armor Points<br />-10% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Armageddon Medic Vest]] |
||
+ | |align="center"|[[File:Armageddon Vest Medic Render.png|120px|Armageddon Medic Vest]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"|155 Armor Points<br />-20% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Armageddon Engineer Vest]] |
||
+ | |align="center"|[[File:Armageddon Vest Engineer Render.png|120px|Armageddon Engineer Vest]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"|145 Armor Points<br />-20% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Armageddon Sniper Vest]] |
||
+ | |align="center"|[[File:Armageddon Vest Sniper Render.png|120px|Armageddon Sniper Vest]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"|125 Armor Points<br />-5% Select/Deselect Duration<br />+50% Primary and Secondary Weapon Ammo |
||
+ | |- |
||
+ | |align="center"|[[Salamander Rifleman Vest]] |
||
+ | |align="center"|[[File:Berserk Rifleman Vest Render.png|120px|Salamander Rifleman Vest]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| 160 Armor Points<br />-10% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Medic Vest]] |
||
+ | |align="center"|[[File:Berserk Medic Vest Render.png|120px|Salamander Medic Vest]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| 155 Armor Points<br />-15% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Engineer Vest]] |
||
+ | |align="center"|[[File:Berserk Engineer Vest Render.png|120px|Salamander Engineer Vest]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| 155 Armor Points<br />-15% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Sniper Vest]] |
||
+ | |align="center"|[[File:Berserk Sniper Vest Render.png|120px|Salamander Sniper Vest]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| 110 Armor Points<br />-5% Select/Deselect Duration |
||
|- |
|- |
||
|align="center"|[[World War II Vest]] |
|align="center"|[[World War II Vest]] |
||
Line 384: | Line 488: | ||
|align="center"|[[File:Melee Hit Gloves Render.png|150px|Melee Hit Gloves]] |
|align="center"|[[File:Melee Hit Gloves Render.png|150px|Melee Hit Gloves]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| -20% Melee Attack Duration/Cooldown<br />-40% Secondary Melee Attack Duration/Cooldown<br />+20% Melee Radius |
− | +20% Melee Radius |
||
|- |
|- |
||
|align="center"|[[Rifleman Gloves]] |
|align="center"|[[Rifleman Gloves]] |
||
Line 406: | Line 509: | ||
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
|align="center"| -20% Reload Duration<br />-20% Select/Deselect Duration |
|align="center"| -20% Reload Duration<br />-20% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Gloves|Spectrum Gamma Rifleman Gloves]] |
||
+ | |align="center"|[[File:Spectrum Gamma Rifleman Gloves Render.png|150px|Spectrum Gamma Gloves]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Min Spread<br />-10% Max Spread<br />-10% Recoil Attack<br />-10% Max Recoil |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Gloves|Spectrum Gamma Medic Gloves]] |
||
+ | |align="center"|[[File:Spectrum Gamma Medic Gloves Render.png|150px|Spectrum Gamma Gloves]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Min Spread<br />-10% Max Spread<br />-10% Recoil Attack<br />-10% Max Recoil |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Gloves|Spectrum Gamma Engineer Gloves]] |
||
+ | |align="center"|[[File:Spectrum Gamma Engineer Gloves Render.png|150px|Spectrum Gamma Gloves]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Min Spread<br />-10% Max Spread<br />-10% Recoil Attack<br />-10% Max Recoil |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Gloves|Spectrum Gamma Sniper Gloves]] |
||
+ | |align="center"|[[File:Spectrum Gamma Sniper Gloves Render.png|150px|Spectrum Gamma Gloves]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Min Spread<br />-10% Max Spread<br />-10% Reload Duration<br />+10% Melee Radius |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Gloves|Spectrum Beta Rifleman Gloves]] |
||
+ | |align="center"|[[File:Spectrum Beta Rifleman Gloves Render.png|150px|Spectrum Beta Gloves]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +20% Arm Protection<br />-20% Reload Duration<br />-10% Recoil Attack<br />-10% Max Recoil<br />-10% Secondary Melee Attack Duration/Cooldown |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Gloves|Spectrum Beta Medic Gloves]] |
||
+ | |align="center"|[[File:Spectrum Beta Medic Gloves Render.png|150px|Spectrum Beta Gloves]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Reload Duration<br />-10% Min Spread<br />-10% Max Spread<br />-10% Secondary Melee Attack Duration/Cooldown |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Gloves|Spectrum Beta Engineer Gloves]] |
||
+ | |align="center"|[[File:Spectrum Beta Engineer Gloves Render.png|150px|Spectrum Beta Gloves]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Reload Duration<br />-10% Min Spread<br />-10% Max Spread |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Gloves|Spectrum Beta Sniper Gloves]] |
||
+ | |align="center"|[[File:Spectrum Beta Sniper Gloves Render.png|150px|Spectrum Beta Gloves]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Arm Protection<br />-20% Reload Duration<br />-10% Select/Deselect Duration |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Gloves|Spectrum Sigma Rifleman Gloves]] |
||
+ | |align="center"|[[File:Spectrum Sigma Rifleman Gloves Render.png|150px|Spectrum Sigma Gloves]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +20% Arm Protection<br />-20% Recoil Attack<br />-20% Max Recoil |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Gloves|Spectrum Sigma Medic Gloves]] |
||
+ | |align="center"|[[File:Spectrum Sigma Medic Gloves Render.png|150px|Spectrum Beta Gloves]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Arm Protection<br />-20% Min Spread<br />-20% Max Spread |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Gloves|Spectrum Sigma Engineer Gloves]] |
||
+ | |align="center"|[[File:Spectrum Sigma Engineer Gloves Render.png|150px|Spectrum Sigma Gloves]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +20% Arm Protection<br />-20% Min Spread<br />-20% Max Spread |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Gloves|Spectrum Sigma Sniper Gloves]] |
||
+ | |align="center"|[[File:Spectrum Sigma Sniper Gloves Render.png|150px|Spectrum Sigma Gloves]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Arm Protection<br />-15% Recoil Attack<br />-15% Max Recoil<br />-10% Select/Deselect Duration |
||
|- |
|- |
||
|align="center"|[[Combat Gloves]] |
|align="center"|[[Combat Gloves]] |
||
Line 415: | Line 578: | ||
|align="center"|[[File:Kevlar Gloves Render.png|150px|Kevlar Gloves]] |
|align="center"|[[File:Kevlar Gloves Render.png|150px|Kevlar Gloves]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| -20% Melee Attack Duration/Cooldown<br />-40% Secondary Melee Attack Duration/Cooldown<br />+20% Melee Radius<br />-20% Reload Duration |
− | +20% Melee Radius<br />-20% Reload Duration |
||
|- |
|- |
||
|align="center"|[[Warchief Gloves]] |
|align="center"|[[Warchief Gloves]] |
||
Line 426: | Line 588: | ||
|align="center"|[[File:Crown_Climbing_Gloves_Render.png|150px|Crown Climbing Gloves]] |
|align="center"|[[File:Crown_Climbing_Gloves_Render.png|150px|Crown Climbing Gloves]] |
||
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
− | |align="center"| |
+ | |align="center"| - |
|- |
|- |
||
|align="center"|[[Crown Gloves (Old)]] |
|align="center"|[[Crown Gloves (Old)]] |
||
Line 437: | Line 599: | ||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
|align="center"| -20% Reload Duration<br />+20% Arm Protection<br />-15% Min Spread |
|align="center"| -20% Reload Duration<br />+20% Arm Protection<br />-15% Min Spread |
||
+ | |} |
||
+ | ===SED=== |
||
+ | {|border=1 style=width:928px] |
||
+ | !width=20% |Item |
||
+ | !width=20% |Image |
||
+ | !width=20% |Class |
||
+ | !width=30% |Effect |
||
+ | |- |
||
+ | |align="center"|[[Wolfram Hands Module]] |
||
+ | |align="center"|[[File:Wolfram Hands Module Render.png|100px|Wolfram Hands Module]] |
||
+ | |align="center"|{{SED}} |
||
+ | |align="center"| +20% Arm Protection |
||
+ | |- |
||
+ | |align="center"|[[Chromium Hands Module]] |
||
+ | |align="center"|[[File:Chromium Hands Module Render.png|100px|Chromium Hands Module]] |
||
+ | |align="center"|{{SED}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Select/Deselect Duration |
||
|} |
|} |
||
===Event=== |
===Event=== |
||
Line 448: | Line 627: | ||
|align="center"|[[File:Open Cup Gloves.png|200px|Open Cup Gloves]] |
|align="center"|[[File:Open Cup Gloves.png|200px|Open Cup Gloves]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| -20% Select/Deselect Duration<br />- |
+ | |align="center"| -20% Select/Deselect Duration<br />-15% Min/Max Spread |
|- |
|- |
||
|align="center"|[[Atlas Gloves]] |
|align="center"|[[Atlas Gloves]] |
||
Line 469: | Line 648: | ||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
|align="center"| +20% Arm Protection<br />-10% Min/Max Spread |
|align="center"| +20% Arm Protection<br />-10% Min/Max Spread |
||
+ | |- |
||
+ | |align="center"|[[Armageddon Gloves]] |
||
+ | |align="center"|[[File:Armageddon Gloves Render.png|150px|Armageddon Gloves]] |
||
+ | |align="center"|{{AllClasses2}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Recoil Attack<br />-10% Max Recoil |
||
+ | |- |
||
+ | |align="center"|[[Salamander Gloves|Salamander Rifleman Gloves]] |
||
+ | |align="center"|[[File:Berserk Rifleman Gloves Render.png|150px|Salamander Gloves]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +22% Arm Protection<br />-15% Reload Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Gloves|Salamander Medic Gloves]] |
||
+ | |align="center"|[[File:Berserk Medic Gloves Render.png|150px|Salamander Gloves]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Arm Protection<br />-10% Reload Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Gloves|Salamander Engineer Gloves]] |
||
+ | |align="center"|[[File:Berserk Engineer Gloves Render.png|150px|Salamander Gloves]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +22% Arm Protection<br />-10% Reload Duration |
||
+ | |- |
||
+ | |align="center"|[[Salamander Gloves|Salamander Sniper Gloves]] |
||
+ | |align="center"|[[File:Berserk Sniper Gloves Render.png|150px|Salamander Gloves]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Arm Protection<br />-5% Reload Duration |
||
|- |
|- |
||
|align="center"|[[Christmas Gloves]] |
|align="center"|[[Christmas Gloves]] |
||
Line 511: | Line 715: | ||
|align="center"|[[File:Sapper Shoes Render.png|150px|Sapper Shoes]] |
|align="center"|[[File:Sapper Shoes Render.png|150px|Sapper Shoes]] |
||
|align="center"|{{Rifleman}} |
|align="center"|{{Rifleman}} |
||
− | |align="center"| |
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />-10% Sprint Stamina<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Gumboots]] |
|align="center"|[[Gumboots]] |
||
|align="center"|[[File:Gumboots Render.png|150px|Gumboots]] |
|align="center"|[[File:Gumboots Render.png|150px|Gumboots]] |
||
|align="center"|{{Medic}} |
|align="center"|{{Medic}} |
||
− | |align="center"| |
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />-10% Sprint Stamina<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Anti-Claymore Shoes (Ultra Rare)]] |
|align="center"|[[Anti-Claymore Shoes (Ultra Rare)]] |
||
|align="center"|[[File:Anti-Claymore_Shoes_%28Ultra_Rare%29_Render.png|150px|Anti-Claymore Shoes (Ultra Rare)]] |
|align="center"|[[File:Anti-Claymore_Shoes_%28Ultra_Rare%29_Render.png|150px|Anti-Claymore Shoes (Ultra Rare)]] |
||
|align="center"|{{Engineer}} |
|align="center"|{{Engineer}} |
||
− | |align="center"| |
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />-10% Sprint Stamina<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Spy Shoes]] |
|align="center"|[[Spy Shoes]] |
||
Line 527: | Line 731: | ||
|align="center"|{{Sniper}} |
|align="center"|{{Sniper}} |
||
|align="center"|Silent Movement<br />+10% Sprint Speed<br />+30% Sprint Stamina |
|align="center"|Silent Movement<br />+10% Sprint Speed<br />+30% Sprint Stamina |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Shoes|Spectrum Gamma Rifleman Shoes]] |
||
+ | |align="center"|[[File:Spectrum Gamma Rifleman Shoes Render.png|150px|Spectrum Gamma Rifleman Shoes]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +20% Leg Protection<br />+30% Crouch Speed<br />Delay Mine Activation by 2x |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Shoes|Spectrum Gamma Medic Shoes]] |
||
+ | |align="center"|[[File:Spectrum Gamma Medic Shoes Render.png|150px|Spectrum Gamma Medic Shoes]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Leg Protection<br />+15% Sprint Speed<br />Delay Mine Activation by 2.5x |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Shoes|Spectrum Gamma Engineer Shoes]] |
||
+ | |align="center"|[[File:Spectrum Gamma Engineer Shoes Render.png|150px|Spectrum Gamma Engineer Shoes]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +20% Leg Protection<br />+10% Crouch Speed<br />+50% Sprint Stamina |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Gamma Shoes|Spectrum Gamma Sniper Shoes]] |
||
+ | |align="center"|[[File:Spectrum Gamma Sniper Shoes Render.png|150px|Spectrum Gamma Sniper Shoes]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Leg Protection<br />+20% Sprint Stamina<br />Delay Mine Activation by 2x |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Shoes|Spectrum Beta Rifleman Shoes]] |
||
+ | |align="center"|[[File:Spectrum Beta Rifleman Shoes Render.png|150px|Spectrum Beta Rifleman Shoes]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +15% Leg Protection<br />+35% Crouch Speed<br />Delay Mine Activation by 3x |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Shoes|Spectrum Beta Medic Shoes]] |
||
+ | |align="center"|[[File:Spectrum Beta Medic Shoes Render.png|150px|Spectrum Beta Medic Shoes]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +15% Leg Protection<br />+50% Sprint Stamina<br />+30% Slide Duration |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Shoes|Spectrum Beta Engineer Shoes]] |
||
+ | |align="center"|[[File:Spectrum Beta Engineer Shoes Render.png|150px|Spectrum Beta Engineer Shoes]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +15% Leg Protection<br />+15% Crouch Speed<br />+50% Sprint Stamina |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Beta Shoes|Spectrum Beta Sniper Shoes]] |
||
+ | |align="center"|[[File:Spectrum Beta Sniper Shoes Render.png|150px|Spectrum Beta Sniper Shoes]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +15% Leg Protection<br />+40% Crouch Speed<br />+20% Sprint Stamina |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Shoes|Spectrum Sigma Rifleman Shoes]] |
||
+ | |align="center"|[[File:Spectrum Sigma Rifleman Shoes Render.png|150px|Spectrum Sigma Rifleman Shoes]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />+30% Crouch Speed |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Shoes|Spectrum Sigma Medic Shoes]] |
||
+ | |align="center"|[[File:Spectrum Sigma Medic Shoes Render.png|150px|Spectrum Sigma Medic Shoes]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Leg Protection<br />+15% Sprint Speed<br />+30% Slide Duration |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Shoes|Spectrum Sigma Engineer Shoes]] |
||
+ | |align="center"|[[File:Spectrum Sigma Engineer Shoes Render.png|150px|Spectrum Sigma Engineer Shoes]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +20% Leg Protection<br />+15% Sprint Speed<br />+50% Sprint Stamina<br />+30% Slide Duration |
||
+ | |- |
||
+ | |align="center"|[[Spectrum Sigma Shoes|Spectrum Sigma Sniper Shoes]] |
||
+ | |align="center"|[[File:Spectrum Sigma Sniper Shoes Render.png|150px|Spectrum Sigma Sniper Shoes]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Leg Protection<br />+15% Sprint Speed<br />+10% Crouch Speed |
||
|- |
|- |
||
|align="center"|[[Light Shoes]] |
|align="center"|[[Light Shoes]] |
||
Line 536: | Line 800: | ||
|align="center"|[[File:Sliding Shoes Render.png|150px|Sliding Shoes]] |
|align="center"|[[File:Sliding Shoes Render.png|150px|Sliding Shoes]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| +10% Sprint Speed<br />+15% Sprint Stamina<br />+30% |
+ | |align="center"| +10% Sprint Speed<br />+15% Sprint Stamina<br />+30% Slide Duration |
|- |
|- |
||
|align="center"|[[Anti-Claymore Shoes]] |
|align="center"|[[Anti-Claymore Shoes]] |
||
|align="center"|[[File:Anti-Claymore Shoes Render.png|150px|Anti-Claymore Shoes]] |
|align="center"|[[File:Anti-Claymore Shoes Render.png|150px|Anti-Claymore Shoes]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Warchief Boots]] |
|align="center"|[[Warchief Boots]] |
||
Line 551: | Line 815: | ||
|align="center"|[[File:Crown Boots Old.png|150px|Crown Boots (Old)]] |
|align="center"|[[File:Crown Boots Old.png|150px|Crown Boots (Old)]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| +15% Sprint Speed<br />+40% Sprint Stamina<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Crown Boots]] |
|align="center"|[[Crown Boots]] |
||
|align="center"|[[File:Crown Boots Render.png|150px|Crown Boots]] |
|align="center"|[[File:Crown Boots Render.png|150px|Crown Boots]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| +15% Sprint Speed<br />+35% Crouch Speed<br />+40% Sprint Stamina<br />+35% |
+ | |align="center"| +15% Sprint Speed<br />+35% Crouch Speed<br />+40% Sprint Stamina<br />+35% Slide Duration |
+ | |} |
||
+ | ===SED=== |
||
+ | {|border=1 style=width:928px] |
||
+ | !width=20% |Item |
||
+ | !width=20% |Image |
||
+ | !width=20% |Class |
||
+ | !width=30% |Effect |
||
+ | |- |
||
+ | |align="center"|[[Wolfram Legs Module]] |
||
+ | |align="center"|[[File:Wolfram Legs Module Render.png|110px|Wolfram Legs Module]] |
||
+ | |align="center"|{{SED}} |
||
+ | |align="center"| +10% Leg Protection<br />-15% Sprint Speed<br />+900% Sprint Stamina<br />-40% Slide Duration |
||
+ | |- |
||
+ | |align="center"|[[Chromium Legs Module]] |
||
+ | |align="center"|[[File:Chromium Legs Module Render.png|110px|Chromium Legs Module]] |
||
+ | |align="center"|{{SED}} |
||
+ | |align="center"| +20% Leg Protection<br />-15% Sprint Speed<br />+900% Sprint Stamina<br />-40% Slide Duration |
||
|} |
|} |
||
===Event=== |
===Event=== |
||
Line 568: | Line 849: | ||
|align="center"|[[File:Open Cup Shoes.png|200px|link=Open Cup Shoes]] |
|align="center"|[[File:Open Cup Shoes.png|200px|link=Open Cup Shoes]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| +10% Sprint Speed<br />+50% Sprint Stamina<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Atlas Shoes]] |
|align="center"|[[Atlas Shoes]] |
||
|align="center"|[[File:Atlas Shoes Render.png|150px|link=Atlas Shoes]] |
|align="center"|[[File:Atlas Shoes Render.png|150px|link=Atlas Shoes]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| +16% Sprint Speed<br />+15% Crouch Speed<br />+50% Sprint Stamina<br />+15% |
+ | |align="center"| +16% Sprint Speed<br />+15% Crouch Speed<br />+50% Sprint Stamina<br />+15% Slide Duration |
|- |
|- |
||
|align="center"|[[Absolute Shoes]] |
|align="center"|[[Absolute Shoes]] |
||
|align="center"|[[File:Absolute Shoes Render.png|150px|Absolute Shoes]] |
|align="center"|[[File:Absolute Shoes Render.png|150px|Absolute Shoes]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| +15% Leg Protection<br />+10% Sprint Speed<br />+10% Crouch Speed<br />+50% Sprint Stamina<br />Delay Mine Activation by 2x |
|- |
|- |
||
|align="center"|[[KIWI Boots]] |
|align="center"|[[KIWI Boots]] |
||
|align="center"|[[File:KIWI Boots Render.png|150px|KIWI Boots]] |
|align="center"|[[File:KIWI Boots Render.png|150px|KIWI Boots]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"| |
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />Delay Mine Activation by 3x |
|- |
|- |
||
|align="center"|[[Syndicate Shoes]] |
|align="center"|[[Syndicate Shoes]] |
||
|align="center"|[[File:Syndicate Shoes Render.png|150px|Syndicate Shoes]] |
|align="center"|[[File:Syndicate Shoes Render.png|150px|Syndicate Shoes]] |
||
|align="center"|{{AllClasses2}} |
|align="center"|{{AllClasses2}} |
||
− | |align="center"|+20% Leg Protection<br />+10% Sprint Speed |
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed |
+ | |- |
||
+ | |align="center"|[[Armageddon Boots]] |
||
+ | |align="center"|[[File:Armageddon Boots Render.png|150px|Armageddon Boots]] |
||
+ | |align="center"|{{AllClasses2}} |
||
+ | |align="center"| +20% Leg Protection<br />+8% Sprint Speed<br />+30% Crouch Speed |
||
+ | |- |
||
+ | |align="center"|[[Salamander Boots|Salamander Rifleman Boots]] |
||
+ | |align="center"|[[File:Berserk Rifleman Boots Render.png|150px|Salamander Rifleman Boots]] |
||
+ | |align="center"|{{Rifleman}} |
||
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed |
||
+ | |- |
||
+ | |align="center"|[[Salamander Boots|Salamander Medic Boots]] |
||
+ | |align="center"|[[File:Berserk Medic Boots Render.png|150px|Salamander Medic Boots]] |
||
+ | |align="center"|{{Medic}} |
||
+ | |align="center"| +20% Leg Protection<br />Silent Movement |
||
+ | |- |
||
+ | |align="center"|[[Salamander Boots|Salamander Engineer Boots]] |
||
+ | |align="center"|[[File:Berserk Engineer Boots Render.png|150px|Salamander Engineer Boots]] |
||
+ | |align="center"|{{Engineer}} |
||
+ | |align="center"| +20% Leg Protection<br />+10% Sprint Speed<br />Delay Mine Activation by 3x |
||
+ | |- |
||
+ | |align="center"|[[Salamander Boots|Salamander Sniper Boots]] |
||
+ | |align="center"|[[File:Berserk Sniper Boots Render.png|150px|Salamander Sniper Boots]] |
||
+ | |align="center"|{{Sniper}} |
||
+ | |align="center"| +20% Leg Protection<br />Silent Movement<br />+30% Slide Duration |
||
|- |
|- |
||
|align="center"|[[World War II Shoes]] |
|align="center"|[[World War II Shoes]] |
Revision as of 23:55, 10 October 2019
Helmets
Helmets protect the head. Note that head protection only reduces the damage multiplier to the head and not the total damage. For example, headshots from Assault Rifles deal 500% (5.0x), a head protection of 70% would reduce that to 430% (4.3x) while a head protection of 20% would only reduce it to 480% (4.8x).
Item | Effect | |
---|---|---|
Default Helmet | +10% Head Protection | |
Advanced Helmet | +20% Head Protection | |
Tactical Helmet | +20% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Sapper Helmet | +20% Head Protection Detects mines within 10 meters | |
Spectrum Gamma Helmet | +40% Head Protection() +60% Head Protection() -60% Blindness Effect() -40% Blindness Duration() Detects Mines() | |
Superior Helmet | Ignores 1 bullet to the head -60% Blindness Effect -40% Blindness Duration | |
Cyborg Mask | -60% Blindness Effect -40% Blindness Duration Regenerates 1 HP/s (after 5 seconds without taking damage) | |
Magma Helmet | +70% Head Protection -60% Blindness Effect -40% Blindness Duration Regenerates 2 HP/s (after 2 seconds without taking damage) | |
Warchief Helmet | +60% Head Protection Regenerates 8 HP/s (after 5 seconds without taking damage) | |
Beret | +60% Head Protection Regenerates 8 HP/s (after 5 seconds without taking damage) | |
Devil Dog Helmet | +60% Head Protection Regenerates 8 HP/s (after 4 seconds without taking damage) | |
Crown Helmet (Old) | Ignores 1 bullet to the head -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters | |
Crown Helmet | +70% Head Protection -60% Blindness Effect -40% Blindness Duration Regenerates 8 HP/s (after 5 seconds without taking damage) |
SED
Item | Effect | |
---|---|---|
Wolfram Head Module | +50% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Chromium Head Module | +60% Head Protection -60% Blindness Effect -40% Blindness Duration |
Event
Item | Effect | |
---|---|---|
Open Cup Mask | -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters | |
Open Cup Helmet | +40% Head Protection -60% Blindness Effect -40% Blindness Duration Regenerates 7 HP/s (after 4 seconds without taking damage)() Detects mines() | |
Atlas Helmet | +40% Head Protection -60% Blindness Effect -40% Blindness Duration Detects mines within 7 meters | |
Absolute Helmet | +45% Head Protection -60% Blindness Effect -40% Blindness Duration | |
KIWI Helmet | +40% Head Protection | |
Syndicate Helmet | +40% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Armageddon Helmet | +55% Head Protection() +70% Head Protection() -60% Blindness Effect -40% Blindness Duration | |
Salamander Helmet | +60% Head Protection() +65% Head Protection() -60% Blindness Effect -40% Blindness Duration | |
Blue Beret | +10% Head Protection | |
Victory Day Helmet | +10% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Worker's Helmet | +10% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Halloween Helmet | +60% Head Protection -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters | |
Halloween Helmet Version 2 | +20% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Dread Mask | +45% Head Protection -60% Blindness Effect -40% Blindness Duration | |
Christmas Helmet | +30% Head Protection -60% Blindness Effect() -40% Blindness Duration() Detects mines within 10 meters () | |
Aggressive Christmas Helmet | +60% Head Protection() +50% Head Protection() -60% Blindness Effect -40% Blindness Duration Detects mines within 10 meters |
Vests
The Armor Points absorb 80% of all damage taken, with the remaining 20% being dealt to the Health Points. Melee attacks ignore armor points. Also take note that all human classes have 125 HP.
Item | Image | Class | Effect |
---|---|---|---|
Default Vest | 110 Armor Points | ||
Anti-Melee Vest | 100 Armor Points +20% Melee Protection | ||
"Phoenix" Vest | 100 Armor Points +25% Explosive Protection | ||
Extra Strong Vest | 150 Armor Points | ||
Special Rifleman Vest | 110 Armor Points Reduces bullet damage by 10 | ||
Special Medic Vest | 100 Armor Points Reduces bullet damage by 10 | ||
Anti-Sniper Vest | 85 Armor Points Ignores 1 bullet to the body +50% Primary Weapon Ammo | ||
Special Sniper Vest | 110 Armor Points +50% Primary and Secondary Weapon Ammo | ||
"Corundum" Vest | 150 Armor Points +20% Melee Protection | ||
"Gladiator-II" Vest | 120 Armor Points Reduces bullet damage by 10 +25% Explosive Protection | ||
"Arma-II" Vest | 100 Armor Points Ignores 1 bullet to the body Reduces bullet damage by 10 | ||
"Diamon-II" Vest | 85 Armor Points Ignores 1 bullet to the body +30% Explosive Protection | ||
"Atlant" Vest | 110 Armor Points +50% Primary and Secondary Weapon Ammo +25% Explosive Protection | ||
"Python" Vest | 150 Armor Points Reduces bullet damage by 10 +30% Explosive Protection | ||
"Rhino" Vest | 130 Armor Points +20% Melee Protection +30% Explosive Protection | ||
"Komodo" Vest | 140 Armor Points +100% Primary Weapon Ammo +30% Explosive Protection | ||
"Hawk" Vest | 100 Armor Points Reduces bullet damage by 10 +20% Melee Protection +30% Explosive Protection | ||
Spectrum Gamma Rifleman Vest | 160 Armor Points -20% Select/Deselect Duration | ||
Spectrum Gamma Medic Vest | 150 Armor Points +10% Explosive Protection +20% Melee Protection | ||
Spectrum Gamma Engineer Vest | 155 Armor Points +20% Explosive Protection | ||
Spectrum Gamma Sniper Vest | 130 Armor Points +15% Melee Protection +50% Primary and Secondary Weapon Ammo | ||
"Titan-II" Vest | 85 Armor Points Ignores 1 bullet to the body +30% Explosive Protection | ||
Assault Vest | 100 Armor Points Reduces bullet damage by 10 +20% Melee Protection | ||
"Arma" Vest | 150 Armor Points Regenerates 4 AP/s (after 5 seconds without taking damage) | ||
"Gidra-II" Vest | 150 Armor Points Regenerates 2 HP and 4 AP/s (after 5 seconds without taking damage) | ||
Warchief Rifleman Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) -10% Reload Duration | ||
Warchief Medic Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) Reduces bullet damage by 10 | ||
Warchief Engineer Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) +200% Primary Weapon Ammo +10% Explosive Protection | ||
Warchief Sniper Vest | 150 Armor Points Regenerates 8 AP/s (after 5 seconds without taking damage) +30% Explosive Protection | ||
Crown Vest (Old) | 125 Armor Points Regenerates 2 HP and 4 AP/s (after 5 seconds without taking damage) +25% Explosive Protection | ||
Crown Vest | 125 Armor Points Regenerates 3 AP/s (after 5 seconds without taking damage) +100% Primary and Secondary Weapon Ammo +25% Explosive Protection |
SED
Unlike human classes, SEDs have 30 HP. Their Armor Points absorb 99% of all damage taken, with the remaining 1% being dealt to the Health Points.
Item | Image | Class | Effect |
---|---|---|---|
Wolfram Body Module | 300 Armor Points Reduces bullet damage by 10 +20% Explosive Protection Regenerates 1 HP/s (after 1 second without taking damage) | ||
Chromium Body Module | 350 Armor Points Reduces bullet damage by 15 +30% Explosive Protection Regenerates 1 HP/s (after 1 second without taking damage) |
Event
Item | Image | Class | Effect |
---|---|---|---|
"Raid" Vest | 150 Armor Points Reduces bullet damage by 10 +25% Explosive Protection +20% Melee Protection | ||
"Runner" Vest | 140 Armor Points Reduces bullet damage by 10 +20% Melee Protection | ||
Open Cup Vest | 110 Armor Points Reduces bullet damage by 10 +40% Explosive Protection +20% Melee Protection -10% Reload Duration | ||
Atlas Vest | 150 Armor Points -15% Reload Duration -15% Select/Deselect Duration +100% Primary and Secondary Weapon Ammo | ||
Absolute Vest | 150 Armor Points Regenerates 2 AP/s (after 5 seconds without taking damage) +20% Melee Protection | ||
KIWI Vest | 130 Armor Points -20% Select Duration +20% Melee Protection | ||
Syndicate Rifleman Vest | 160 Armor Points -10% Select/Deselect Duration | ||
Syndicate Medic Vest | 150 Armor Points -25% Select/Deselect Duration | ||
Syndicate Engineer Vest | 155 Armor Points -10% Select/Deselect Duration | ||
Syndicate Sniper Vest | 130 Armor Points -10% Select/Deselect Duration | ||
Armageddon Rifleman Vest | 155 Armor Points -10% Select/Deselect Duration | ||
Armageddon Medic Vest | 155 Armor Points -20% Select/Deselect Duration | ||
Armageddon Engineer Vest | 145 Armor Points -20% Select/Deselect Duration | ||
Armageddon Sniper Vest | 125 Armor Points -5% Select/Deselect Duration +50% Primary and Secondary Weapon Ammo | ||
Salamander Rifleman Vest | 160 Armor Points -10% Select/Deselect Duration | ||
Salamander Medic Vest | 155 Armor Points -15% Select/Deselect Duration | ||
Salamander Engineer Vest | 155 Armor Points -15% Select/Deselect Duration | ||
Salamander Sniper Vest | 110 Armor Points -5% Select/Deselect Duration | ||
World War II Vest |
150 Armor Points | ||
Parachute D-6 |
100 Armor Points | ||
Worker's Vest |
150 Armor Points | ||
Halloween Vest |
140 Armor Points | ||
Halloween Vest Version 2 |
150 Armor Points | ||
Christmas Vest |
135 Armor Points |
Gloves
Gloves that offer protection reduce the damage multiplier to the arms. A protection of 20% is a reduction of 0.2x to the multiplier.
Item | Image | Class | Effect |
---|---|---|---|
Default Gloves | - | ||
Protective Gloves | +20% Arm Protection | ||
Assault Gloves | -20% Select/Deselect Duration | ||
Knock-Down Gloves | Knocks down enemies with melee attacks without bayonet from Primary and Secondary weapons | ||
Melee Hit Gloves | -20% Melee Attack Duration/Cooldown -40% Secondary Melee Attack Duration/Cooldown +20% Melee Radius | ||
Rifleman Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Medic Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Engineer Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Sniper Gloves | -20% Reload Duration -20% Select/Deselect Duration | ||
Spectrum Gamma Rifleman Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Recoil Attack -10% Max Recoil | ||
Spectrum Gamma Medic Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Recoil Attack -10% Max Recoil | ||
Spectrum Gamma Engineer Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Recoil Attack -10% Max Recoil | ||
Spectrum Gamma Sniper Gloves | +20% Arm Protection -10% Min Spread -10% Max Spread -10% Reload Duration +10% Melee Radius | ||
Spectrum Beta Rifleman Gloves | +20% Arm Protection -20% Reload Duration -10% Recoil Attack -10% Max Recoil -10% Secondary Melee Attack Duration/Cooldown | ||
Spectrum Beta Medic Gloves | +20% Arm Protection -10% Reload Duration -10% Min Spread -10% Max Spread -10% Secondary Melee Attack Duration/Cooldown | ||
Spectrum Beta Engineer Gloves | +20% Arm Protection -10% Reload Duration -10% Min Spread -10% Max Spread | ||
Spectrum Beta Sniper Gloves | +20% Arm Protection -20% Reload Duration -10% Select/Deselect Duration | ||
Spectrum Sigma Rifleman Gloves | +20% Arm Protection -20% Recoil Attack -20% Max Recoil | ||
Spectrum Sigma Medic Gloves | +20% Arm Protection -20% Min Spread -20% Max Spread | ||
Spectrum Sigma Engineer Gloves | +20% Arm Protection -20% Min Spread -20% Max Spread | ||
Spectrum Sigma Sniper Gloves | +20% Arm Protection -15% Recoil Attack -15% Max Recoil -10% Select/Deselect Duration | ||
Combat Gloves | -20% Reload Duration Knocks down enemies with melee attacks without bayonet from Primary and Secondary weapons | ||
Kevlar Gloves | -20% Melee Attack Duration/Cooldown -40% Secondary Melee Attack Duration/Cooldown +20% Melee Radius -20% Reload Duration | ||
Warchief Gloves | -15% Reload Duration -25% Select/Deselect Duration -15% Recoil Attack -15% Max Recoil | ||
Crown Climbing Gloves | - | ||
Crown Gloves (Old) | -20% Reload Duration -20% Select/Deselect Duration +20% Arm Protection | ||
Crown Gloves | -20% Reload Duration +20% Arm Protection -15% Min Spread |
SED
Item | Image | Class | Effect |
---|---|---|---|
Wolfram Hands Module | +20% Arm Protection | ||
Chromium Hands Module | +20% Arm Protection -10% Select/Deselect Duration |
Event
Item | Image | Class | Effect |
---|---|---|---|
Open Cup Gloves | -20% Select/Deselect Duration -15% Min/Max Spread | ||
Atlas Gloves | -15% Min/Max Spread -15% Recoil Attack -15% Max Recoil | ||
Absolute Gloves | +15% Arm Protection -15% Min/Max Spread | ||
KIWI Gloves | +20% Arm Protection -10% Recoil Attack -10% Max Recoil | ||
Syndicate Gloves | +20% Arm Protection -10% Min/Max Spread | ||
Armageddon Gloves | +20% Arm Protection -10% Recoil Attack -10% Max Recoil | ||
Salamander Rifleman Gloves | +22% Arm Protection -15% Reload Duration | ||
Salamander Medic Gloves | +20% Arm Protection -10% Reload Duration | ||
Salamander Engineer Gloves | +22% Arm Protection -10% Reload Duration | ||
Salamander Sniper Gloves | +20% Arm Protection -5% Reload Duration | ||
Christmas Gloves | -20% Reload Duration -20% Select/Deselect Duration |
Shoes
Shoes that offer protection reduce the damage multiplier to the legs. A protection of 20% is a reduction of 0.2x to the multiplier.
Item | Image | Class | Effect |
---|---|---|---|
Default Shoes | +5% Sprint Speed -5% Sprint Stamina | ||
Protective Boots | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina | ||
Silent Shoes | Silent Movement +5% Sprint Speed +20% Sprint Stamina | ||
Sprint Shoes | +10% Sprint Speed +40% Sprint Stamina | ||
Fast Shoes | +15% Sprint Speed +10% Sprint Stamina +20% Crouch Speed | ||
Sapper Shoes | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina Delay Mine Activation by 3x | ||
Gumboots | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina Delay Mine Activation by 3x | ||
Anti-Claymore Shoes (Ultra Rare) | +20% Leg Protection +10% Sprint Speed -10% Sprint Stamina Delay Mine Activation by 3x | ||
Spy Shoes | Silent Movement +10% Sprint Speed +30% Sprint Stamina | ||
Spectrum Gamma Rifleman Shoes | +20% Leg Protection +30% Crouch Speed Delay Mine Activation by 2x | ||
Spectrum Gamma Medic Shoes | +20% Leg Protection +15% Sprint Speed Delay Mine Activation by 2.5x | ||
Spectrum Gamma Engineer Shoes | +20% Leg Protection +10% Crouch Speed +50% Sprint Stamina | ||
Spectrum Gamma Sniper Shoes | +20% Leg Protection +20% Sprint Stamina Delay Mine Activation by 2x | ||
Spectrum Beta Rifleman Shoes | +15% Leg Protection +35% Crouch Speed Delay Mine Activation by 3x | ||
Spectrum Beta Medic Shoes | +15% Leg Protection +50% Sprint Stamina +30% Slide Duration | ||
Spectrum Beta Engineer Shoes | +15% Leg Protection +15% Crouch Speed +50% Sprint Stamina | ||
Spectrum Beta Sniper Shoes | +15% Leg Protection +40% Crouch Speed +20% Sprint Stamina | ||
Spectrum Sigma Rifleman Shoes | +20% Leg Protection +10% Sprint Speed +30% Crouch Speed | ||
Spectrum Sigma Medic Shoes | +20% Leg Protection +15% Sprint Speed +30% Slide Duration | ||
Spectrum Sigma Engineer Shoes | +20% Leg Protection +15% Sprint Speed +50% Sprint Stamina +30% Slide Duration | ||
Spectrum Sigma Sniper Shoes | +20% Leg Protection +15% Sprint Speed +10% Crouch Speed | ||
Light Shoes | +15% Sprint Speed +10% Sprint Stamina | ||
Sliding Shoes | +10% Sprint Speed +15% Sprint Stamina +30% Slide Duration | ||
Anti-Claymore Shoes | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 3x | ||
Warchief Boots | +15% Sprint Speed +40% Sprint Stamina +20% Leg Protection | ||
Crown Boots (Old) | +15% Sprint Speed +40% Sprint Stamina Delay Mine Activation by 3x | ||
Crown Boots | +15% Sprint Speed +35% Crouch Speed +40% Sprint Stamina +35% Slide Duration |
SED
Item | Image | Class | Effect |
---|---|---|---|
Wolfram Legs Module | +10% Leg Protection -15% Sprint Speed +900% Sprint Stamina -40% Slide Duration | ||
Chromium Legs Module | +20% Leg Protection -15% Sprint Speed +900% Sprint Stamina -40% Slide Duration |
Event
Item | Image | Class | Effect |
---|---|---|---|
Open Cup Shoes | +10% Sprint Speed +50% Sprint Stamina Delay Mine Activation by 3x | ||
Atlas Shoes | +16% Sprint Speed +15% Crouch Speed +50% Sprint Stamina +15% Slide Duration | ||
Absolute Shoes | +15% Leg Protection +10% Sprint Speed +10% Crouch Speed +50% Sprint Stamina Delay Mine Activation by 2x | ||
KIWI Boots | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 3x | ||
Syndicate Shoes | +20% Leg Protection +10% Sprint Speed | ||
Armageddon Boots | +20% Leg Protection +8% Sprint Speed +30% Crouch Speed | ||
Salamander Rifleman Boots | +20% Leg Protection +10% Sprint Speed | ||
Salamander Medic Boots | +20% Leg Protection Silent Movement | ||
Salamander Engineer Boots | +20% Leg Protection +10% Sprint Speed Delay Mine Activation by 3x | ||
Salamander Sniper Boots | +20% Leg Protection Silent Movement +30% Slide Duration | ||
World War II Shoes | +5% Sprint Speed +45% Sprint Stamina | ||
Christmas Boots | +15% Sprint Speed +10% Sprint Stamina |