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Health PointsEdit

All human classes have 125 HP and the SED class has 30 HP.

It is possible to recover HP items with health regeneration effect or reaching a Checkpoint in PvE. Additionaly, human classes can be healed with Medic's Medkits.

After a player's HP is reduced to 0, the player dies. A countdown will then start and they can be revived by having a Medic use a Defibrillator on them if they're a human class or by having an Engineer use a SED Jumper if they're a SED. In PvE, using Resurrection Coins or reaching a checkpoint will revive the player.

Armor PointsEdit

Armor Points are the primary protection of a character as they absorb 80% of the damage, with the remaining 20% being dealt to the Health Points; SED's armor points absorb 99% of the damage instead. The AP is unaffected by Melee Attacks and won't reduce any damage taken from them. It is possible to recover AP with Engineer's Armor kits, items with armor regeneration effect or reaching a Checkpoint in PvE. Vests can have from 85 to 160 armor points while SED body modules can have from 300 to 350 armor points.

Types of ProtectionEdit

Types of Protection
Protection Type Effect Stacks?
Head ProtectionReduces the damage multiplier to the headYes (+)
Arm ProtectionReduces the damage multiplier to the arms -
Leg ProtectionReduces the damage multiplier to the legs -
AbsorptionReduces bullet damage by a defined amount. If the damage is lower than this value, then the damage will be ignoredNo
ResistanceReduces bullet damage by a defined percentage -
First Bullet ProtectionCompletely ignores the damage from one shot. This effect will be suppressed in vests if shot by the CDX-MC Kraken, AMP DSR-1 or Truvelo CMS 20x42mm -
Melee ProtectionReduces melee damage -
Explosive ProtectionReduces damage from all explosives -

Item EffectsEdit

Item Effects
Item Effect Type Effect Stacks?
Health RegenerationAllows the player to regenerate health points after some time without taking damageNo
Armor RegenerationAllows the player to regenerate armor points after some time without taking damageNo
Blinding Effect ReductionReduces the blindness effect of flash grenades -
Blinding Duration ReductionReduces the blindness duration of flash grenades -
Mine DetectionGrants the ability to detect enemy mines -
Mine Activation DelayingDelays the activation of enemy mines when the player is detected -
Sprint Speed BonusIncreases the speed while sprintingNo
Sprint Stamina BonusIncreases the sprint stamina, allowing to sprint for a longer timeNo
Crouch Speed BonusIncreases the speed while crouching -

StancesEdit

Players have the following stances:

  • Stand
  • Crouch
  • Prone
  • Slide
  • Walk
  • Sprint
  • Jump
  • Knockdown

KnockdownEdit

The player can be knocked down under certain conditions. The player can only be knocked down if they're capable of going prone, which means staying near a wall will prevent a knock down. A knocked down player cannot move and can only use their secondary weapon, but can get up after recovering enough stamina or by getting help from a teammate. Weapons that can knock down players are:

Additionally, the Knock-Down Gloves and Combat Gloves grant any primary or secondary weapon without bayonet the ability to knock down with melee attacks.

The SED class cannot be knocked down.

Movement SpeedEdit

The default speed of the player is 4 meters per second. Speed is increased by 40% while sprinting and reduced by 65% while crouching, which can be improved by some boots and set effects.

Default Movement Speed
Movement Type Speed Meters per Second
Walk100%4
Sprint140%5.6
Crouch35%1.4

SprintEdit

Sprinting makes the player faster, but consumes stamina.

Sprint Speed Values
Sprint Speed Bonus Speed Meters per Second
-15%119%4.76
0%140%5.6
5%147%5.88
8%151.2%6.048
10%154%6.16
15%161%6.44
16%162.4%6.496

CrouchEdit

Crouching allows the player to be more stealthy. While crouching, PvE Enemies can't detect players moving if they can't see them.

Crouch Speed Values
Crouch Speed Bonus Speed Meters per Second
0%35%1.4
10%38.5%1.54
15%40.25%1.61
20%42%1.68
30%45.5%1.82
35%47.25%1.89
40%49%1.96
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