All human classes have 125 HP and the SED class has 30 HP.
It is possible to recover HP items with health regeneration effect or reaching a Checkpoint in PvE. Additionaly, human classes can be healed with Medic's Medkits.
After a player's HP is reduced to 0, the player dies. A countdown will then start and they can be revived by having a Medic use a Defibrillator on them if they're a human class or by having an Engineer use a SED Jumper if they're a SED. In PvE, using Resurrection Coins or reaching a checkpoint will revive the player.
Armor Points are the primary protection of a character as they absorb 80% of the damage, with the remaining 20% being dealt to the Health Points; SED's armor points absorb 99% of the damage instead. The AP is unaffected by Melee Attacks and won't reduce any damage taken from them. It is possible to recover AP with Engineer's Armor kits, items with armor regeneration effect or reaching a Checkpoint in PvE. Vests can have from 85 to 160 armor points while SED body modules can have from 300 to 350 armor points.
Types of ProtectionEdit
|Types of Protection|
|Head Protection||Reduces the damage multiplier to the head||Yes (+)|
|Arm Protection||Reduces the damage multiplier to the arms||-|
|Leg Protection||Reduces the damage multiplier to the legs||-|
|Absorption||Reduces bullet damage by a defined amount. If the damage is lower than this value, then the damage will be ignored||No|
|Resistance||Reduces bullet damage by a defined percentage||-|
|First Bullet Protection||Completely ignores the damage from one shot. This effect will be suppressed in vests if shot by the CDX-MC Kraken, AMP DSR-1 or Truvelo CMS 20x42mm||-|
|Melee Protection||Reduces melee damage||-|
|Explosive Protection||Reduces damage from all explosives||-|
|Item Effect Type||Effect||Stacks?|
|Health Regeneration||Allows the player to regenerate health points after some time without taking damage||No|
|Armor Regeneration||Allows the player to regenerate armor points after some time without taking damage||No|
|Blinding Effect Reduction||Reduces the blindness effect of flash grenades||-|
|Blinding Duration Reduction||Reduces the blindness duration of flash grenades||-|
|Mine Detection||Grants the ability to detect enemy mines||-|
|Mine Activation Delaying||Delays the activation of enemy mines when the player is detected||-|
|Sprint Speed Bonus||Increases the speed while sprinting||No|
|Sprint Stamina Bonus||Increases the sprint stamina, allowing to sprint for a longer time||No|
|Crouch Speed Bonus||Increases the speed while crouching||-|
Players have the following stances:
The player can be knocked down under certain conditions. The player can only be knocked down if they're capable of going prone, which means staying near a wall will prevent a knock down. A knocked down player cannot move and can only use their secondary weapon, but can get up after recovering enough stamina or by getting help from a teammate. Weapons that can knock down players are:
- Bolt-action Sniper Rifles
- DSA SA58 SPR
- Saiga Spike (within 12 meters only)
- Marlin 1894 Custom (within 12 meters only)
- Crywar Grenade
- Banana Claymore
The SED class cannot be knocked down.
The default speed of the player is 4 meters per second. Speed is increased by 40% while sprinting and reduced by 65% while crouching, which can be improved by some boots and set effects.
|Default Movement Speed|
|Movement Type||Speed||Meters per Second|
Sprinting makes the player faster, but consumes stamina.
|Sprint Speed Values|
|Sprint Speed Bonus||Speed||Meters per Second|
Crouching allows the player to be more stealthy. While crouching, PvE Enemies can't detect players moving if they can't see them.
|Crouch Speed Values|
|Crouch Speed Bonus||Speed||Meters per Second|