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Arcus Scout
ARCUS SCOUT Render
Class
Icon RiflemanIcon MedicIcon EngineerIcon SniperIcon SED
Damage Multipliers
Head:5.0x, Body:1.0x, Arms:0.8x, Legs:0.7x.
Stats
Damage 80
Range 100
Rate of Fire 900
Aim Accuracy 29
Hip Accuracy 16
Additional Information
Damage Minimum 20
Damage Drop 2/m
Zoom in/out Duration 160ms / 160ms
Select/Deselect Duration 900ms / 1033ms
Heat Information
Heat Cost 1.5
Heat Limit 100
Cooldown Duration 4s
Cooldown Delay 0.6s
Overheat Duration 6s
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 5 / 11 0.25 / 2
Crouch 4 / 8 0.25 / 2
Prone 3.85 / 7.7 0.25 / 2
Walk 7.5 / 12 0.25 / 3
Sprint 20 / 10 -
Jump 20 / 13 4 / 5
Spread Attack
StanceNormalZoomed
Stand 15 9
Crouch 15 9
Prone 15 9
Walk 18 9
Jump 20 10
Spread Decay
170
Spread Decay Delay
100
Recoil
Recoil Attack
StanceNormalZoomed
Stand 0 0
Crouch 0 0
Prone 0 0
Walk 0 0
Sprint 0 -
Jump 0 0
Recoil Max
0
Recoil Decay
180
Recoil Decay Delay
60
Recoil Smoothness
50

Arcus Tactics
ARCUS TACTICS Render
Class
Icon RiflemanIcon MedicIcon EngineerIcon SniperIcon SED
Damage Multipliers
Head:5.0x, Body:1.0x, Arms:0.8x, Legs:0.8x.
Stats
Damage 300
Range 200
Rate of Fire 150
Aim Accuracy 104
Hip Accuracy 100
Additional Information
Damage Minimum 70
Damage Drop 1/m
Zoom in/out Duration 220ms / 200ms
Select/Deselect Duration 700ms / 533ms
Heat Information
Heat Cost 20
Heat Limit 100
Cooldown Duration 4s
Cooldown Delay 1.5s
Overheat Duration 6s
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 2 / 3 0.002 / 0.003
Crouch 1.92 / 2.88 0.002 / 0.003
Prone 1.9 / 2.85 0.002 / 0.003
Walk 2.6 / 3.6 0.002 / 0.003
Sprint 14 / 3 -
Jump 14 / 3.6 0.2 / 0.3
Spread Attack
StanceNormalZoomed
Stand 5 5
Crouch 5 5
Prone 5 5
Walk 5 5
Jump 5 5
Spread Decay
40
Spread Decay Delay
100
Recoil
Recoil Attack
StanceNormalZoomed
Stand 500 500
Crouch 400 400
Prone 385 385
Walk 550 500
Sprint 500 -
Jump 500 500
Recoil Max
750
Recoil Decay
50
Recoil Smoothness
30

Arcus Megadez
ARCUS MEGADEZ Render
Class
Icon RiflemanIcon MedicIcon EngineerIcon SniperIcon SED
Damage Multipliers
Head:5.0x, Body:1.0x, Arms:0.8x, Legs:0.8x.
Stats
Damage 4500
Range 500
Rate of Fire 107
Aim Accuracy 104
Hip Accuracy 103
Additional Information
Damage Minimum 100
Damage Drop 0.01/m
Zoom in/out Duration 100ms / 10ms
Select/Deselect Duration 2033ms / 2033ms
Heat Information
Heat Cost 34
Heat Limit 100
Cooldown Duration 4s
Cooldown Delay 3s
Overheat Duration 6s
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 1 / 1 0.311 / 0.111
Crouch 0.8 / 0.8 0.311 / 0.111
Prone 0.77 / 0.8 0.311 / 0.111
Walk 1.3 / 1.2 0.311 / 0.111
Sprint 7 / 1 -
Jump 1.3 / 1.2 0.911 / 0.111
Spread Attack
StanceNormalZoomed
Stand 1 1
Crouch 1 1
Prone 1 1
Walk 1 1
Jump 1 1
Spread Decay
40
Spread Decay Delay
100
Recoil
Recoil Attack
StanceNormalZoomed
Stand 1 0.6
Crouch 0.8 0.6
Prone 0.77 0.6
Walk 1.1 0.6
Sprint 1 -
Jump 1 0.6
Recoil Max
400
Recoil Decay
300
Recoil Smoothness
35

Arcus Scout
ARCUS SCOUT Render
Class
Icon RiflemanIcon MedicIcon EngineerIcon SniperIcon SED
Damage Multipliers
Head:5.0x, Body:1.0x, Arms:0.8x, Legs:0.7x.
Stats
Damage 80
Range 100
Rate of Fire 900
Aim Accuracy 29
Hip Accuracy 16
Additional Information
Damage Minimum 20
Damage Drop 2/m
Zoom in/out Duration 160ms / 160ms
Select/Deselect Duration 900ms / 1033ms
Heat Information
Heat Cost 1.5
Heat Limit 100
Cooldown Duration 4s
Cooldown Delay 0.6s
Overheat Duration 6s
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 5 / 11 0.25 / 2
Crouch 4 / 8 0.25 / 2
Prone 3.85 / 7.7 0.25 / 2
Walk 7.5 / 12 0.25 / 3
Sprint 20 / 10 -
Jump 20 / 13 4 / 5
Spread Attack
StanceNormalZoomed
Stand 15 9
Crouch 15 9
Prone 15 9
Walk 18 9
Jump 20 10
Spread Decay
170
Spread Decay Delay
100
Recoil
Recoil Attack
StanceNormalZoomed
Stand 0 0
Crouch 0 0
Prone 0 0
Walk 0 0
Sprint 0 -
Jump 0 0
Recoil Max
0
Recoil Decay
180
Recoil Decay Delay
60
Recoil Smoothness
50

Arcus Tactics
ARCUS TACTICS Render
Class
Icon RiflemanIcon MedicIcon EngineerIcon SniperIcon SED
Damage Multipliers
Head:5.0x, Body:1.0x, Arms:0.8x, Legs:0.8x.
Stats
Damage 500
Range 300
Rate of Fire 150
Aim Accuracy 104
Hip Accuracy 100
Additional Information
Damage Minimum 70
Damage Drop 1/m
Zoom in/out Duration 220ms / 200ms
Select/Deselect Duration 700ms / 533ms
Heat Information
Heat Cost 10
Heat Limit 100
Cooldown Duration 4s
Cooldown Delay 1.5s
Overheat Duration 6s
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 2 / 3 0.002 / 0.003
Crouch 1.92 / 2.88 0.002 / 0.003
Prone 1.9 / 2.85 0.002 / 0.003
Walk 2.6 / 3.6 0.002 / 0.003
Sprint 14 / 3 -
Jump 14 / 3.6 0.2 / 0.3
Spread Attack
StanceNormalZoomed
Stand 5 5
Crouch 5 5
Prone 5 5
Walk 5 5
Jump 5 5
Spread Decay
40
Spread Decay Delay
100
Recoil
Recoil Attack
StanceNormalZoomed
Stand 500 500
Crouch 400 400
Prone 385 385
Walk 550 500
Sprint 500 -
Jump 500 500
Recoil Max
750
Recoil Decay
50
Recoil Smoothness
30

The Arcus is a modular energy weapon that can be used on Mars and Operation Blackwood.

OverviewEdit

Recharges energy automatically but you will have to reload if it overheats.

In Mars, it has three modules: Scout, Tactics and Megadez. Scout and Tactics modules are available by default. The Megadez module must be obtained in the mission.

In Operation Blackwood, it has two modules: Scout and Tactics. These are available when the player connects to a SED.

ModulesEdit

  • Scout: automatic assault rifle module, it has a Red Dot Sight with 1x Zoom.
  • Tactics: tactical semi-automatic sniper(DMR/EMR) module, it has a Scope with 5x Zoom.
  • Megadez: special anti-material style module that can be obtained, very powerful but with the highest energy cost, it has a Scope with 5x Zoom.
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