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ACR
ACR Render
Class
Icon Rifleman
Obtention
Randombox ACR
Repair Cost
Full repair - 5400Currency Dollars
Damage Multipliers
Head:5.0x, Body:1.0x, Arms:0.8x, Legs:0.7x.
Stats
Damage 77
Range 16
Rate of Fire 700
Aim Accuracy 31
Hip Accuracy 19
Ammunition Capacity 30/90
Additional Information
Damage Minimum 50
Damage Drop 1/m
Reload Duration 2.3s
Zoom in/out Duration 200ms / 200ms
Select/Deselect Duration 500ms / 400ms
Spread
Spread Minimum/Maximum
StanceNormalZoomed
Stand 3.1 / 9.5 0.155 / 0.475
Crouch 2.48 / 7.6 0.155 / 0.475
Prone 2.387 / 7.6 0.155 / 0.475
Walk 4.03 / 11.4 0.155 / 0.475
Sprint 21.7 / 12.35 -
Jump 21.7 / 11.4 2.325 / 7.125
Spread Attack
2.8
Spread Decay
75
Spread Decay Delay
100
Recoil
Recoil Attack
StanceNormalZoomed
Stand 127 88.9
Crouch 101.6 88.9
Prone 97.79 88.9
Walk 139.7 88.9
Sprint 127 -
Jump 127 127
Recoil Max
1620
Recoil Decay
110
Recoil Decay Delay
60
Recoil Smoothness
40



The Adaptive Combat Rifle, abbreviated as ACR, was developed by a United States Army program with a $300 million US Dollars development program to find a replacement for the M16 assault rifle.
  — Item Description 

The ACR is a Warbox assault rifle.

UsageEdit

The ACR is an assault rifle with good characteristics. It offers a slightly lower than average damage rating, but makes up for an impressive rate of fire. The weapon also has excellent range and low damage drop, making it effective for longer ranges. This, combined with a comfortable recoil pattern and good accuracy, make it an excellent choice for all ranges of combat. It does, however, lack the increased damage multipliers to the limbs like the ARX160, but makes up with the full 5.0x headshot multiplier.

AttachmentsEdit

Muzzle:

  • Shared Silencer
  • Assault Silencer
  • Assault Suppressor
  • Assault Bayonet

Rail:

  • Shared Grip
  • Assault Grip
  • Assault Grip Pod
  • Grenade Launcher

Scope:

  • EOTech 553
  • Elcan Specter OS
  • TRUGLO Red Dot Sight
  • Advanced Assault Rifle Scope
  • Trijicon ACOG

Versions Edit

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